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About the role

  • Studio Art Director owning visual quality and art direction across Devoted Studios’ global game development projects. Leading art teams, pipelines, proposals, and studio strategy.

Responsibilities

  • Define and drive the overall visual vision for the studio’s projects
  • Establish and maintain cohesive art styles aligned with each IP, brand, and target audience
  • Translate high-level creative goals into visual guidelines and execution strategies
  • Provide art direction across multiple projects simultaneously
  • Set and uphold quality benchmarks across concept, 3D, environment, character, and other art disciplines
  • Conduct regular art reviews and provide clear, actionable feedback
  • Ensure visual consistency across assets, features, and game environments
  • Review and approve key assets, style guides, and final visual deliverables
  • Ensure milestone deliveries meet artistic standards and deadlines
  • Collaborate with Game Directors, Producers, Design, and Engineering
  • Align artistic vision with gameplay, technical constraints, and production timelines
  • Lead, mentor, and inspire art leads and senior artists
  • Participate in hiring and talent development strategy and recommend best-fit talent for productions
  • Foster creative excellence, accountability, and collaboration
  • Oversee the efficiency and scalability of art pipelines
  • Identify and remove production bottlenecks
  • Help build and drive unified production requirements across the studio
  • Streamline freelancer onboarding through design manuals, video walkthroughs, and clear standards
  • Collaborate with the pre-production team on client proposals
  • Support pitch decks and pre-production concept development
  • Participate in executive planning and greenlight discussions
  • Contribute to long-term studio strategy

Requirements

  • 10+ years in game art production, including 5+ years as an Art Director or in an equivalent studio-level art leadership role
  • Shipped titles where you personally owned the visual direction, with a portfolio showing both your own work and work you directed
  • Command of multiple art disciplines, including concept, environment, characters, and 3D
  • Experience directing several projects or teams simultaneously, including distributed, external, or outsourced artists
  • Working knowledge of modern art pipelines in Unreal and/or Unity and the main DCC tools
  • Track record of growing art leads, not just directing individual artists
  • Clear written and verbal communication with creative, technical, and business stakeholders
  • Co-development, outsourcing, or service-studio experience, especially executing within a client’s established IP (nice to have)
  • Experience writing art bibles, style guides, or onboarding material for external teams (nice to have)
  • Involvement in pitches, proposals, bidding, or greenlight processes (nice to have)
  • Hands-on experience with AI-assisted tools in art production or review workflows (nice to have)

Benefits

  • 401(k) retirement plan with a Safe Harbor employer match (U.S. based candidates)
  • 7 business days sick leave (U.S. and Canada based candidates)
  • 9 business days vacation, including 10 additional days for summer and Christmas company closure (U.S. based candidates)
  • Health insurance (U.S. based candidates)
  • Supplemental health and dental insurance (Canada based candidates)
  • 19 days PTO (Canada based candidates)

Job title

Job type

Full Time

Experience level

Lead

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

UnityUnreal Engine

Location requirements

RemoteUnited States

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