Studio Art Director owning visual quality and art direction across Devoted Studios’ global game development projects. Leading art teams, pipelines, proposals, and studio strategy.
Responsibilities
Define and drive the overall visual vision for the studio’s projects
Establish and maintain cohesive art styles aligned with each IP, brand, and target audience
Translate high-level creative goals into visual guidelines and execution strategies
Provide art direction across multiple projects simultaneously
Set and uphold quality benchmarks across concept, 3D, environment, character, and other art disciplines
Conduct regular art reviews and provide clear, actionable feedback
Ensure visual consistency across assets, features, and game environments
Review and approve key assets, style guides, and final visual deliverables
Ensure milestone deliveries meet artistic standards and deadlines
Collaborate with Game Directors, Producers, Design, and Engineering
Align artistic vision with gameplay, technical constraints, and production timelines
Lead, mentor, and inspire art leads and senior artists
Participate in hiring and talent development strategy and recommend best-fit talent for productions
Foster creative excellence, accountability, and collaboration
Oversee the efficiency and scalability of art pipelines
Identify and remove production bottlenecks
Help build and drive unified production requirements across the studio
Streamline freelancer onboarding through design manuals, video walkthroughs, and clear standards
Collaborate with the pre-production team on client proposals
Support pitch decks and pre-production concept development
Participate in executive planning and greenlight discussions
Contribute to long-term studio strategy
Requirements
10+ years in game art production, including 5+ years as an Art Director or in an equivalent studio-level art leadership role
Shipped titles where you personally owned the visual direction, with a portfolio showing both your own work and work you directed
Command of multiple art disciplines, including concept, environment, characters, and 3D
Experience directing several projects or teams simultaneously, including distributed, external, or outsourced artists
Working knowledge of modern art pipelines in Unreal and/or Unity and the main DCC tools
Track record of growing art leads, not just directing individual artists
Clear written and verbal communication with creative, technical, and business stakeholders
Co-development, outsourcing, or service-studio experience, especially executing within a client’s established IP (nice to have)
Experience writing art bibles, style guides, or onboarding material for external teams (nice to have)
Involvement in pitches, proposals, bidding, or greenlight processes (nice to have)
Hands-on experience with AI-assisted tools in art production or review workflows (nice to have)
Benefits
401(k) retirement plan with a Safe Harbor employer match (U.S. based candidates)
7 business days sick leave (U.S. and Canada based candidates)
9 business days vacation, including 10 additional days for summer and Christmas company closure (U.S. based candidates)
Health insurance (U.S. based candidates)
Supplemental health and dental insurance (Canada based candidates)
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