3D FX Artist responsible for creating weapons, gadgets, and environment FX for Unreal Engine FPS. Seeking a passionate individual for a studio deeply engaged in game development.
Responsibilities
Craft beautiful weapons, gadgets, technological and environment FX for their upcoming Unreal Engine FPS.
Create high quality and highly optimized particle systems in Unreal Engine.
Problem solve technically and integrate assets inside of Unreal Engine.
Work autonomously and be responsible to deliver high quality results.
Be an integral team member to deliver a creative AAA indie experience.
Requirements
2+ years of experience developing 2D and 3D visual effects in UE4
Demonstrable knowledge of Cascade
Solid understanding of optimisation and level of detail techniques
Familiarity with shader and material editing in UE4
Willingness to learn technically and solve creative problems
A passion for videogames and videogame art
An online portfolio or reel demonstrating previous artworks
Self sufficient when it comes to problem solving, time management and task management
Shipped one or more console or PC videogame title(s) (preferred)
Working knowledge of Niagara particle systems (preferred)
Experience with Realtime lighting (UE4) (preferred)
Experience with blueprint (UE4) (preferred)
Experience with asset pipeline (UE4) (preferred)
A passion for sci-fi, including weapons, gadgets, props and environments (preferred)
Senior Technical Artist optimizing UE5 open - world performance and procedural pipelines for SkyBox Labs, a AAA game development studio. Building editor tools and workflows for art teams.
Civil 3D modeller developing digital infrastructure models for Ledcor’s construction projects. Producing drawings, quantity takeoffs, clash detection, and model coordination deliverables.
Junior IDS Coordinator creating 3D civil infrastructure models for Ledcor, a diversified construction company. Supporting digital coordination, quantity take - offs, clash detection, and model - based project delivery.
Senior Motion Designer creating 2D/3D motion graphics for The Heist, a Vancouver motion design and post - production studio. Developing styleframes, animation, and polished campaign deliverables.
Senior Motion Designer creating 2D and 3D motion graphics at The Heist, Thinkingbox’s motion design studio. Developing styleframes, animation, and 3D scenes while mentoring designers.
Intermediate Motion Designer creating polished 2D/3D, type - led, and UI motion. Developing visual systems for campaigns, product stories, and experiential work at The Heist.
Junior Motion Designer creating 2D/3D animation for web, social, AR, and experiential projects. Joining The Heist, a Vancouver motion design and post - production studio.
Junior Motion Designer creating 2D/3D animation for web, social, AR, films, microsites, and out - of - home campaigns. Joining The Heist, Thinkingbox’s Toronto motion design and post - production studio.
Intermediate Motion Designer creating type - led 2D/3D animation, UI motion, and visual systems. Joining The Heist, Thinkingbox’s Toronto - based motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.