Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large-scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Responsibilities
Develop high-quality full-body and first-person animations for gameplay characters
Ensure alignment with artistic direction and technical standards
Set up rigs for characters, weapons, vehicles, and props
Collaborate with Designers and Programmers to implement animations in-engine using Maya and proprietary engine tools
Troubleshoot and resolve issues independently
Use motion-capture data and hand-key animation to create believable characters
Create hero traversal, combat, boss, gameplay camera cinematography, mission, and open-world animations using advanced game-engine tools
Work with the Animation team to ensure cohesive execution of the established animation direction
Provide constructive feedback as necessary
Communicate with Designers, Programmers, Writers, Project Managers, Art, Audio, Character, and Rigging teams to resolve issues and achieve project goals
Perform other duties as assigned
Requirements
Expert understanding of movement, pose and timing
Expert understanding of first person viewport animation
Solid skillset to create mech/props animation is a plus
Ability to create creature animation in various styles is a plus
Ability to work from reference materials such as video recording or already established animation
Solid knowledge of rigging
Solid knowledge of the animation process in Maya or equivalent software
Understanding of technical constraints in game development and ability to apply them when animating
Organized and clean workflow compatible with a collaborative environment
Effective communication skills across all levels and organizations
Ability to work in a dynamic and collaborative team environment
End-to-end game development experience
5+ years of animation creation experience in the game/CG industry
Advanced knowledge of 3D software, including Maya and Blender
Knowledge of motion capture processes
Knowledge of Unreal Engine 5
Knowledge of common state machine flow in any game engine
Experience with 2 or more shipped titles desirable
Knowledge of MotionBuilder, C++, and Jira are a plus
Benefits
Extended health and dental benefits
2 weeks of paid vacation
Possibility of extension or transition to a permanent role based on business needs
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