Senior Combat Game Designer creating melee combat systems and encounters for People Can Fly’s AAA game projects. Prototyping combat gameplay and implementing characters, behaviors, and scripting systems.
Responsibilities
Create, pitch, and prototype gameplay ideas for core combat and moment-to-moment mechanics and systems
Design combat characters, their feel, behavior, abilities, and encounters in various settings
Implement combatant characters with animations and behavior using state machines, behavior trees, visual effects, sound effects, arena layouts, pacing, level design tools, and scripting systems
Create design documents, content briefs, system outlines, and other materials to share necessary information with involved teams
Collaborate with multiple disciplines and ensure the correct partners are involved and informed throughout development
Stay current on industry trends, new game genres, game design methods and techniques, and audiovisual developments
Operate with a high degree of autonomy and initiative
Help shape the goals of the combat design team
Requirements
At least 5+ years of experience in the production of AAA games for consoles and PC
2+ years of experience shipping third-person melee combat titles in AI, combat, or systems design roles
Working proficiency with at least one game editor; multiple engine experience is valued
Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
Clear understanding of creative and game development processes
Strong verbal and written communication skills in English
Proven successes in creating compelling and fun gameplay, scenarios, and encounters
Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms
Passion for combat-oriented games
Experience with visual and/or text-based scripting for avatar behaviors, combat actions, and hero state-machine actions
Proficiency in English is required because the role involves regular communication with international colleagues, partners, and stakeholders outside Québec
Familiarity with Lua scripting language is nice to have
Good understanding of action-adventure genre design, player psychology, and emerging industry trends is nice to have
Some knowledge of Maya, 3DS Max, or similar 3D package is nice to have
Knowledge of JIRA, Confluence, and Perforce is nice to have
Benefits
Benefit package 100% paid by PCF
Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage)
Full Dental coverage, including major dental and orthodontics
4% RRSP matching before tax deductions, 100% vested on day 1
Paid week off during Winter Holidays
20 paid vacation days and 5 paid sick days
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
Personal development opportunities and ability to work in a global environment
Work in a creative team with people full of passion for what they do
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