Cloud, Bare Metal Infrastructure Engineer

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About the role

  • Bare-metal infrastructure engineer building Render’s cloud hardware platform from colocation deployment through fleet automation. Scaling server infrastructure, Kubernetes integration, and operations across thousands of hosts.

Responsibilities

  • Take Render’s first colocation site from an empty cage to production workloads and scale the foundation to additional sites and thousands of hosts.
  • Design low-touch server provisioning from loading dock to production, including netboot, imaging, BMC-driven discovery, and host identity.
  • Partner with network engineering on out-of-band management and production connectivity.
  • Build the interface for the Kubernetes platform team to request capacity, monitor host health, and coordinate maintenance.
  • Maintain the fleet’s source of truth for hardware, software, and the physical environment.
  • Automate the server lifecycle from burn-in and acceptance testing through remediation, staged firmware rollout, and RMA.
  • Build production-grade automation with safeguards against destructive actions and site-level failures.
  • Shape the technical and operational direction of the bare metal platform, make build-vs-buy decisions, define operations at scale, and help hire the team.

Requirements

  • Hands-on experience building and operating automation for bare metal fleets in datacenters or colocation.
  • Experience with both physical hardware and software-driven fleet management.
  • Strong Go or Python skills.
  • Experience designing systems with reconciliation loops and idempotent, failure-tolerant actions.
  • Ability to debug tools below the abstraction layer.
  • Experience operating through real failures, such as bad hardware batches, flapping BMCs, or halted rollouts.
  • Deep Linux knowledge.
  • Solid networking fundamentals, including DHCP, PXE, DNS, and BGP.
  • Working knowledge of Kubernetes.
  • Clear communication, comfort with ambiguity, and willingness to challenge flawed plans.
  • Nice to have: bare metal fleets at thousands-of-host scale; early-stage datacenter build-outs; hybrid public-cloud/owned-hardware environments; NetBox, Nautobot, Ironic, Metal3, Tinkerbell, or MAAS; reconcilers or state machines for physical infrastructure; component diagnostics, burn-in tooling, firmware, Redfish, or IPMI; internal platforms or APIs; proximity to or ability to regularly visit colocation sites.
  • Applicants must be legally authorized to work in the United States; the position is generally not eligible for new visa sponsorship.

Benefits

  • 4 weeks of paid vacation.
  • 14 weeks of fully paid parental leave for all parents to bond with a newly born, adopted, or fostered child.
  • Long-term disability, life insurance, and 401K plans.
  • 100% employer-paid medical coverage and 99% employer-paid dental and vision coverage for you and a dependent.
  • FSAs and HSAs are available.
  • Monthly lifestyle stipend for wellness, mental health and therapy, hobbies, etc.
  • Monthly cell phone and internet subsidy.
  • Commuter benefits for Renders in the Bay Area.
  • Home office stipends for remote Renders.
  • Continuous learning benefits and related support.
  • Equity offered.

Job type

Full Time

Experience level

Mid levelSenior

Salary

$230,000 - $290,000 per year

Degree requirement

No Education Requirement

Tech skills

CloudDNSKubernetesLinuxPythonGo

Location requirements

RemoteUnited States

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