Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames.
Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
Responsibilities
Create and integrate 2D artwork, including layers, transparency, and parallax effects
Create and integrate 3D models, vehicles, environment objects, props, and textures
Create and integrate 2D and 3D VFX, materials, shaders, and animations
Handle cameras, lighting, reflections, set dressing, particles, surfaces, rigging, and physics
Optimize and profile visual elements for suitable frame rates and load times
Provide visual solutions for challenging art requirements and prototype new visual concepts
Collaborate with art and narrative teams to align artwork with the game's visual design and themes
Troubleshoot art problems within videogames
Mentor artists developing their technical art skills
Explain technical art concerns to the development team
Collaborate across the development team, communicating progress and problems and helping set realistic timelines and expectations
Participate in internal game testing and provide artistic feedback
Create and maintain core technical documentation
Balance and prioritize tasks to meet deadlines, agreed timeframes, and budgets
Requirements
Senior level with 8+ years of professional technical art experience working on videogames in Unity
Experience across the full videogame development lifecycle: concept, design, prototyping, programming, content creation, testing, optimization, launch, and support
Deep understanding of perspective and lighting
Ability to work within an established artistic style
Familiarity with technical artistry best practices, design patterns, and unit testing
Understanding of Unity, its render pipelines, and interaction with various art forms
Strong problem-solving skills and resourcefulness
Strong self-discipline, motivation, organization, attention to detail, and adaptability
Ability to work effectively across disciplines and personality types
Skilled at working remotely using collaboration tools
Strong written, visual, and verbal English communication and presentation skills
Understanding of source control and project branching strategies
Experience with professional art tools such as Photoshop, Illustrator, After Effects, 3ds Max, Blender, and Adobe Substance Painter
Proficiency in Microsoft Word, Excel, and Visio
Portfolio representing artwork required
Must reside within the UTC-4 to UTC-8 timezones
Must be located and authorized to work in the USA or Canada
H-1B transfers and sponsorships are not available
Bonus: strong 3D modeling and texturing skills, orthographic asset views, ZBrush, Python or Lua scripting, and UI design
Benefits
Remote position
Option to convert to full-time employee may be available to ideal candidates, depending on location, skills, fit, project needs and schedule, and timing
Regular team collaboration online during company core work hours
Occasional evening calls for collaboration with overseas vendors
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