Senior 3D Artist creating game-ready assets for Side, a global video game development and services provider. Modeling, optimizing, and integrating assets into Unreal Engine.
Responsibilities
Create high-quality, game-ready 3D assets for real-time environments
Bring concepts to life through detailed polygonal modeling
Optimize assets for performance
Integrate assets seamlessly into Unreal Engine
Collaborate closely with artists, designers, and technical teams
Contribute to project visual quality while adhering to artistic direction and style guides
Apply modern game art pipelines across hard-surface and/or organic disciplines
Requirements
Strong proficiency in polygonal modeling (hard-surface and/or organic modeling)
Good understanding of LOD (Level of Detail) creation and real-time optimization
Basic knowledge of UV unwrapping
Familiarity with Unreal Engine
Ability to work from artistic briefs and style guides
Knowledge of Blender preferred, as we are transitioning toward this software; however, experience with Maya or 3ds Max would be sufficient
Benefits
Competitive Salary.
Dynamic, multicultural and fun environment.
You will be working for the world's leading provider of game services.
We empower our people and offer regular progression opportunities to ensure our employees flourish.
Senior Texture Artist creating PBR textures, materials, and trim sheets for real - time game environments. Supporting visual quality and optimisation at Side, a global video game services provider.
Traditional 2D Animator creating hand - drawn character and prop animation for Bardel Entertainment’s animated productions. Revising shots and collaborating with creative and production teams in a hybrid Vancouver studio environment.
Senior Environment Artist creating ultra - realistic Houdini environments for Outpost’s film and episodic visual effects productions. Collaborating with asset, LookDev, and Lighting artists.
Expert Technical Artist building BulletFarm’s AAA game art pipeline from scratch. Owning UE5 rendering, VFX, lighting, tools, standards, and vendor content integration.
Performance marketing motion designer creating and optimizing social ads for Meta, TikTok, and YouTube. Using motion design, editing, AI tools, and performance data to improve conversions.
Senior Technical Artist optimising assets, shaders, and streaming for large - scale open - world games at Side. Bridging art and engineering to improve performance and visual quality.
Senior VFX Artist creating real - time special effects for Digital Extremes, an independent video game studio. Collaborating across art, design, audio, and development on Warframe and Soulframe.
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
Technical Artist optimizing art pipelines, shaders, and mobile - game performance for Ludia, a Montreal mobile - game studio. Bridging art and programming across multiple game projects.
Technical Artist optimizing art pipelines, shaders, and assets for Ludia’s mobile games in Montréal. Bridging art and programming while supporting artists and improving production workflows.