Concept Artist – Character

Posted last week

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About the role

  • Concept Artist creating stylized characters, creatures, costumes, weapons, and gear for Side’s game-development partners. Producing production-ready visual guides for 3D teams.

Responsibilities

  • Create stylized concepts for characters, creatures/bosses, costumes, weapons, and gear in alignment with the client’s art direction.
  • Produce clear, actionable turnarounds, callout sheets, and model packs for 3D artists to use during modeling.
  • Collaborate closely with the 3D team and Art Direction to ensure technical feasibility, clear visual hierarchy, and stylistic consistency.

Requirements

  • Experience in concept art within the video game industry.
  • Strong foundations in character design, anatomy, proportions, costume/armor layering, and color theory.
  • Ability to iterate quickly based on feedback from the client and Art Lead.
  • Experience producing production-ready callout sheets covering materials, patterns, and breakdowns of dynamic elements.
  • Desired art style: stylized fantasy, with mastery of stylized shapes, color theory, and silhouette readability.
  • Strong affinity for stylized fantasy, Action RPGs, top-down games, and adventure games.
  • Solid understanding of pipeline constraints involved in creating real-time, stylized 3D character assets.
  • Proficiency in Adobe Photoshop.
  • Blender experience is a bonus.

Benefits

  • Competitive salary.
  • Dynamic, multicultural, and fun environment.
  • Work for the world’s leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

Job title

Job type

Contract

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Location requirements

RemoteCanada

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