Senior Artist

Posted last week

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About the role

  • Senior Level Artist building and optimizing playable Unreal Engine environments for Side’s game co-development projects. Owning spaces from blockout through final polish, including gameplay integration and visual composition.

Responsibilities

  • Own game spaces from blockout through final polish, balancing gameplay layout with visual composition, staging, lighting, and world-building
  • Create, refine, and integrate pre-generated assets into cohesive, playable game environments
  • Make decisions about player flow, composition, sightlines, and navigation
  • Build and polish environments in Unreal Engine
  • Manage streaming, HLODs, draw calls, frame budgets, and memory budgets to meet performance targets
  • Use Unreal PCG and Houdini for world-building and asset placement workflows
  • Implement level features, triggers, and interactives using Unreal Blueprints
  • Collaborate with design, art, and engineering teams
  • Own spaces across multiple development stages through shipped, cancelled, or personal projects

Requirements

  • 5+ years of experience in level design, level art, or world building
  • Portfolio demonstrating composition, staging, lighting, and playable spaces built in-engine
  • Deep experience building worlds and spaces in Unreal Engine
  • Strong gameplay layout literacy, including player flow, navigation, sightlines, and spatial composition
  • Experience owning a space through multiple stages of a development pipeline, including shipped, cancelled, or personal projects
  • Proven experience managing and optimizing streaming, HLODs, draw calls, frame budgets, and memory budgets
  • Working knowledge of Unreal Blueprints for implementing level features, triggers, and interactives
  • Experience with Unreal PCG and Houdini
  • Ability to work independently and take ownership of a space from blockout through final polish
  • Experience with material and shader authoring
  • Experience with terrain tools such as Gaea, World Machine, or equivalent
  • Background in architecture, urban planning, or production design
  • Experience working on open-world or large-scale streaming worlds
  • Experience authoring tools using Python or Blueprints

Benefits

  • Competitive Salary
  • Dynamic, multicultural and fun environment
  • You will be working for the world's leading provider of game services
  • Regular progression opportunities to ensure employees flourish

Job title

Job type

Contract

Experience level

Senior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

PythonUnreal Engine

Location requirements

RemotePortugal

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