Senior Technical Artist optimising assets, shaders, and streaming for large-scale open-world games at Side. Bridging art and engineering to improve performance and visual quality.
Responsibilities
Drive optimisation efforts across large-scale open world environments, ensuring visual quality targets are achieved within performance and memory budgets.
Implement and refine LOD, HLOD, material, texture and asset streaming solutions to improve runtime performance.
Profile CPU, GPU and memory usage, identifying bottlenecks and working with Art and Engineering teams to resolve them.
Develop tools, workflows and technical solutions in C++ and engine scripting to improve efficiency and content scalability.
Requirements
Proven experience as a Technical Artist on AAA titles, with a strong focus on environment optimisation and performance.
Deep understanding of LOD systems, materials, textures, shaders, asset streaming and real-time rendering principles.
Strong C++ programming skills, with experience developing tools and pipelines within modern game engines.
Excellent collaboration and problem-solving skills, with the ability to bridge the gap between Art and Engineering teams.
Benefits
Competitive Salary.
Dynamic, multicultural and fun environment.
You will be working for the world's leading provider of game services.
We empower our people and offer regular progression opportunities to ensure our employees flourish.
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