Senior Technical Artist optimising assets, shaders, and streaming for large-scale open-world games at Side. Bridging art and engineering to improve performance and visual quality.
Responsibilities
Drive optimisation efforts across large-scale open world environments, ensuring visual quality targets are achieved within performance and memory budgets.
Implement and refine LOD, HLOD, material, texture and asset streaming solutions to improve runtime performance.
Profile CPU, GPU and memory usage, identifying bottlenecks and working with Art and Engineering teams to resolve them.
Develop tools, workflows and technical solutions in C++ and engine scripting to improve efficiency and content scalability.
Requirements
Proven experience as a Technical Artist on AAA titles, with a strong focus on environment optimisation and performance.
Deep understanding of LOD systems, materials, textures, shaders, asset streaming and real-time rendering principles.
Strong C++ programming skills, with experience developing tools and pipelines within modern game engines.
Excellent collaboration and problem-solving skills, with the ability to bridge the gap between Art and Engineering teams.
Benefits
Competitive Salary.
Dynamic, multicultural and fun environment.
You will be working for the world's leading provider of game services.
We empower our people and offer regular progression opportunities to ensure our employees flourish.
Senior VFX Artist creating real - time special effects for Digital Extremes, an independent video game studio. Collaborating across art, design, audio, and development on Warframe and Soulframe.
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
Technical Artist optimizing art pipelines, shaders, and mobile - game performance for Ludia, a Montreal mobile - game studio. Bridging art and programming across multiple game projects.
Technical Artist optimizing art pipelines, shaders, and assets for Ludia’s mobile games in Montréal. Bridging art and programming while supporting artists and improving production workflows.
AI Motion Designer and Video Editor creating B2B marketing content for Intercept, an award - winning technology marketing agency. Developing motion assets and AI - assisted production workflows for enterprise clients.
Motion & Graphic Designer responsible for video and visual production pipeline at Stratosphere, a crypto media company. Collaborating on initial strategy, concepts, and execution for brand narratives.
Motion Designer creating high - performing marketing creatives for mobile games. Collaborating to produce engaging ads, trailers, and promotional content that drive installs and player engagement.
Drainage Design 3D Modeler creating detailed engineering drawings and 3D models for civil infrastructure projects. Collaborating with engineers on drainage and stormwater systems.
Motion Designer at Bunsen creating engaging 2D and 3D animations for complex scientific and technical narratives. Collaborating with design leads to elevate client branding through motion.
Motion & Graphic Designer creating and managing video and visual production for a crypto media startup. Leading strategy and execution with a strong emphasis on Web3 expertise.