UI/UX Designer building menus, HUDs, and responsive UMG interfaces for Torn Banner Studios’ No More Room In Hell 2. Collaborating with game designers and programmers on live-game UI.
Responsibilities
Design and implement game UI, menus, HUDs, widgets, and interactive interfaces
Build and maintain UI directly in Unreal Engine using UMG
Create UI layouts, states, navigation, interactions, and transitions
Turn UI concepts and visual designs into functional in-game interfaces
Work closely with UI programmers to integrate visual assets into the game
Collaborate with game designers and programmers to define and implement UI requirements
Prototype UI quickly in Unreal and iterate based on playtesting and feedback
Maintain consistency across the game's different UI systems and screens
Help define reusable UI patterns and components
Ensure UI is responsive, readable, and intuitive during gameplay
Support UI implementation from prototype through to final polish and live updates
Requirements
Professional experience as a UI Designer in the games industry
Strong understanding of game UI design and visual hierarchy
Hands-on experience creating and implementing UI in Unreal Engine
Strong knowledge of UMG (Unreal Motion Graphics)
Comfortable working directly in the Unreal Editor
Experience building menus, HUDs, widgets, and interactive UI flows
Ability to work with UI art assets and integrate them into functional interfaces
Understanding of basic UX principles, particularly around navigation, menus, and player flows
Experience working on live games and iterating UI based on player needs and feedback
Comfortable collaborating with programmers, designers, and artists
Strong attention to detail and a good eye for polish
Experience shipping and maintaining UI systems on a live game
Current Ontario or Quebec residency, or willingness to relocate to Ontario
Bonus: Familiarity with Unreal Blueprints and basic scripting
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