Senior Technical Animator implementing gameplay features into the game engine for AAA titles. Collaborating with teams to optimize animation and ensure quality production.
Responsibilities
Produce, maintain, and optimize gameplay animation graphs (NPCs, player controls, combat).
Support and improve the integration of animation assets into the game engine.
Serve as the central point of contact between programming, design, and animation teams.
Collaborate closely with the animation team to define, create, and maintain animation production processes and workflows.
Master the features and tools of the animation system and its editor.
Identify and resolve issues before they impact the development team.
Work within multidisciplinary teams combining art, design, and programming, and document work clearly and concisely.
Act as the first line of content-side support when technical problems occur.
Requirements
Minimum of 5 years of experience in a technical role.
Experience on a AAA title is required.
Excellent collaboration and teamwork skills.
Ability to communicate effectively, both verbally and visually.
Positive attitude and a willingness to contribute new ideas to the team.
Proficiency with industry-standard tools such as Unreal Engine, 3ds Max, Maya, and MotionBuilder.
Solid understanding of art asset optimization techniques for game engines.
Knowledge of Python, MEL, MaxScript, or similar scripting systems is an asset.
Strong animation knowledge and excellent artistic sense.
Current knowledge of animation techniques used in game engines and of console game development processes.
Excellent problem-solving and troubleshooting skills.
Benefits
Carefully selected benefits
Tools and resources to explore and become the best version of yourself
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.