Design Director shaping clear, engaging player experiences for Behaviour Interactive’s PC and console games.
Leading mission, narrative, level design, and UX teams on an unannounced project.
Responsibilities
Define and drive the project vision in alignment with the Creative Director’s vision
Direct design teams across missions, narrative, level design, and UX implementation
Mediate feature and content review requests against overall mission-design capacity
Evaluate design work throughout development for clarity, balance, depth, and player comprehension
Serve as the primary client interface for specific missions and related content
Translate creative intent into clear, deep, and engaging player experiences and systems
Set standards for design quality, structure, and communication
Contribute to feature prioritization, pacing, and mechanical cohesion
Ensure the game delivers a complete, satisfying experience meeting player and external-partner expectations
Requirements
Proven experience as a Design Director, Game Director, or Associate Design Director on a successful PC/console game
Excellent collaboration skills and experience working closely with Narrative, Level Design, Art, and Audio teams
Mission design experience is an asset, with a track record of delivering engaging narrative and gameplay-driven content
Leadership and mentorship skills, with experience managing and developing teams of designers
Passion for creating innovative player experiences and staying current with industry trends and best practices
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