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About the role

  • Design Director shaping clear, engaging player experiences for Behaviour Interactive’s PC and console games. Leading mission, narrative, level design, and UX teams on an unannounced project.

Responsibilities

  • Define and drive the project vision in alignment with the Creative Director’s vision
  • Direct design teams across missions, narrative, level design, and UX implementation
  • Mediate feature and content review requests against overall mission-design capacity
  • Evaluate design work throughout development for clarity, balance, depth, and player comprehension
  • Serve as the primary client interface for specific missions and related content
  • Translate creative intent into clear, deep, and engaging player experiences and systems
  • Set standards for design quality, structure, and communication
  • Contribute to feature prioritization, pacing, and mechanical cohesion
  • Ensure the game delivers a complete, satisfying experience meeting player and external-partner expectations

Requirements

  • Proven experience as a Design Director, Game Director, or Associate Design Director on a successful PC/console game
  • Excellent collaboration skills and experience working closely with Narrative, Level Design, Art, and Audio teams
  • Mission design experience is an asset, with a track record of delivering engaging narrative and gameplay-driven content
  • Leadership and mentorship skills, with experience managing and developing teams of designers
  • Passion for creating innovative player experiences and staying current with industry trends and best practices

Job title

Job type

Full Time

Experience level

Lead

Salary

Not specified

Degree requirement

No Education Requirement

Location requirements

HybridMontrealCanada

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