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About the role

  • Senior Texture Artist creating realistic environment textures for Behaviour Interactive’s Dead by Daylight. Improving materials, workflows, and Unreal Engine integration for immersive horror gameplay.

Responsibilities

  • Partner closely with Environment Artists to understand the needs of each environment and provide guidance on the most effective textures, materials, and techniques
  • Translate the artistic vision into high-quality environment textures, balancing realism, visual storytelling, and technical requirements across architectural spaces and assets
  • Calibrate, refine, and polish textures and materials, ensuring they integrate seamlessly into the world and meet the project's visual and technical standards
  • Contribute to improving texture workflows and best practices, sharing knowledge, techniques, and solutions that help artists create high-quality environments more efficiently
  • Shape and organize the environment texture pipeline in collaboration with the Technical Art Director, Art Lead, and Lighting Artist, ensuring efficient workflows and consistent visual quality

Requirements

  • 6+ years of experience as a Texture Artist, with experience delivering high-quality environment assets for shipped video game titles
  • Experience with Unreal, Substance Designer and understanding of PBR and the impact on the lighting process
  • Strong understanding of architectural materials, surface definition, composition, color, value, and scale, with an exceptional eye for detail and visual consistency
  • Good understanding of game art production pipelines, optimization, memory budget, mipmaps, texture packing, tillable texture creation, texel density, resolution, and asset integration into Unreal Engine
  • Able to create trimsheet material using some basic 3d skills for baking
  • A strong portfolio showcasing high-quality, realistic environment, architectural, and material work
  • Able to create and modify materials in Unreal (Shader Graph, Material Function, Layering, etc.)
  • Knowledge of Photoshop and Substance Painter

Job title

Job type

Full Time

Experience level

Senior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Unreal Engine

Location requirements

HybridMontrealCanada

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