Senior Texture Artist creating realistic environment textures for Behaviour Interactive’s Dead by Daylight. Improving materials, workflows, and Unreal Engine integration for immersive horror gameplay.
Responsibilities
Partner closely with Environment Artists to understand the needs of each environment and provide guidance on the most effective textures, materials, and techniques
Translate the artistic vision into high-quality environment textures, balancing realism, visual storytelling, and technical requirements across architectural spaces and assets
Calibrate, refine, and polish textures and materials, ensuring they integrate seamlessly into the world and meet the project's visual and technical standards
Contribute to improving texture workflows and best practices, sharing knowledge, techniques, and solutions that help artists create high-quality environments more efficiently
Shape and organize the environment texture pipeline in collaboration with the Technical Art Director, Art Lead, and Lighting Artist, ensuring efficient workflows and consistent visual quality
Requirements
6+ years of experience as a Texture Artist, with experience delivering high-quality environment assets for shipped video game titles
Experience with Unreal, Substance Designer and understanding of PBR and the impact on the lighting process
Strong understanding of architectural materials, surface definition, composition, color, value, and scale, with an exceptional eye for detail and visual consistency
Good understanding of game art production pipelines, optimization, memory budget, mipmaps, texture packing, tillable texture creation, texel density, resolution, and asset integration into Unreal Engine
Able to create trimsheet material using some basic 3d skills for baking
A strong portfolio showcasing high-quality, realistic environment, architectural, and material work
Able to create and modify materials in Unreal (Shader Graph, Material Function, Layering, etc.)
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