Tools Programmer contributing to development and improvement of production tools at Behaviour Interactive. Collaborating with artistic and technical teams in a dynamic environment.
Responsibilities
Develop, improve, and maintain efficient tools in Unreal Engine;
Work closely with artists, animators, team leads, and other programmers to define tool requirements and specifications;
Support production teams by developing features and providing technical support related to tools;
Automate processes to increase efficiency, reliability, and quality of production pipelines;
Facilitate the integration of motion capture into animation pipelines;
Participate in design and C++ code reviews while contributing to the evolution of the animation toolset and the introduction of new techniques.
Requirements
Minimum of 6 years of experience developing tools for art teams in video games or VFX;
Strong proficiency with Unreal Engine is required; knowledge of Unity is an asset;
Good understanding of art and animation pipelines;
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