Lead quest programming and story technology engineering for CD PROJEKT RED’s Cyberpunk 2 RPG sequel. Managing engineers, C++ systems, and narrative tools for a North American development team.
Responsibilities
Lead the engineering team focused on story technologies for Cyberpunk 2
Manage direct reports and support their professional growth and career ambitions
Conduct regular 1:1s, performance reviews, hiring, and promotion plans
Guide and mentor the engineering team in code quality, collaborative workflow efficiency, and technical execution
Work with quest designers and directors to translate creative and narrative requirements into technical needs
Collaborate with central Architects and Maintainers of the shared bespoke quest system on feature requests, integration, and continuous improvement
Drive development, integration, and evolution of the project's quest features
Ensure quest tools run efficiently while maintaining runtime performance and seamless creator workflows
Maintain and optimize story and quest features and integrate them with other game components
Foster collaborative workflows with shared technology teams across multiple projects
Write high-quality, clean, optimized, and maintainable C++ code
Track, diagnose, and resolve bugs in quest features and authoring toolsets
Collaborate with cinematic, narrative, and core gameplay teams to integrate quest systems across the game
Requirements
At least 7 years of professional programming experience within the AAA games industry
1+ years experience in technical leadership, people management, or leading a team of engineers
Proven track record of working in a highly collaborative shared technology environment that spans multiple teams or projects
Ability to interpret the needs of creative and less technical team members, translating design visions into clear technical requirements
Excellent communication and collaboration skills to work effectively across time zones and multicultural environments
Familiarity with Unreal Engine architecture (nice to have)
Understanding of multiplayer network architecture and client-server synchronization for game state/quests (nice to have)
Shipped AAA game(s) on a bespoke or custom narrative/quest toolset (nice to have)
Familiarity with Unreal Engine UI tools or editor scripting for custom content tools (nice to have)
Benefits
Company-paid medical healthcare (dental, vision, and mental)
Free mental health support, including access to counseling, psychiatric care, and a variety of well-being webinars
Paid leave — 26 days of vacation, 10 sick days, & 12 calendar holidays per year
RRSP with employer matching
Lifestyle Spending Account (LSA) – $100 per month to use towards fitness, wellness, internet, home office equipment, learning, streaming services, and more
Menstrual leave — employees who menstruate can take one extra day off when experiencing period pain
RED Parents Network — support for working parents
Flexible working hours
Trainings, lectures, and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes
Lead Quest Programmer dirigeant les technologies narratives de Cyberpunk 2 chez CD PROJEKT RED, créateur de jeux de rôle narratifs. Pilotage d'équipe, systèmes de quêtes et outils C++.
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