CTO overseeing engineering for Devoted Studios' co-development projects, defining technical strategy and leading teams.
Responsibilities
Define and execute the company’s long-term technology roadmap aligned with business and product goals.
Evaluate, select, and evolve game engines, tools, pipelines, and infrastructure.
Stay ahead of emerging technologies, platforms, and industry trends.
Lead and mentor engineering, tools, and infrastructure teams.
Establish best practices for coding standards, architecture, testing, and documentation.
Build a culture of technical excellence, ownership, and continuous improvement.
Oversee design of scalable, maintainable, and high-performance game architectures.
Ensure efficient integration between gameplay, engine, tools, backend, and live-ops systems.
Guide optimization for performance, memory, and platform compliance.
Partner with Product, Design, Art, and Production to ensure smooth development pipelines.
Balance technical quality with delivery timelines.
Identify risks and proactively implement solutions.
Oversee backend services, cloud infrastructure, build systems, and deployment pipelines.
Ensure reliability, scalability, security, and cost efficiency.
Recruit, onboard, and retain top engineering talent.
Define career paths and growth plans for technical staff.
Translate technical concepts into clear business language for executives and partners.
Support investor and partner discussions when needed.
Requirements
10+ years of experience in software engineering, with significant experience in game development.
5+ years in a technical leadership role (Director, VP Engineering, or CTO).
Strong understanding game engines (e.g., Unreal Engine, Unity)
Expertise in C++, C#, or other relevant game programming languages.
Experience shipping multiple commercial games across PC, console, and/or mobile.
Strong knowledge of software architecture, networking, graphics pipelines, and optimization.
Proven ability to build and lead high-performing technical teams.
Experience with live-service games and online infrastructure.
Knowledge of cloud platforms (AWS, Azure, GCP).
Familiarity with automation pipelines.
Experience working in multi-studio or distributed team environments.
Benefits
26 days leave throughout the year (accrued with tenure and company downtime during holiday periods)
Interesting and challenging tasks – solve diverse and challenging issues, communicate with people within the company as well as with our partners;
Convenient working conditions – remote work, the opportunity to build your own working day with flexible working hours
A chance to work in a highly professional and dynamic team working with a wide range of International Game Production projects, attractive remuneration package, and opportunities to develop professionally.
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