Lighting Artist creating high-quality Unreal Engine lighting for People Can Fly’s AAA action games. Shaping narrative mood, visuals, and performance across scenes, levels, and cinematics.
Responsibilities
Maintain artistic direction and quality
Work with Leads and other Lighting Artists to create high-quality lighting schemes aligned with the project's universe and visual direction
Light scenes or levels based on reference photographs and/or concept art materials
Drive narrative storytelling through effective use of color, light, and mood
Light scenes, levels, or cinematics according to creative and technical briefs and deadlines
Participate in reviews and implement feedback from leads and peers
Participate in R&D initiatives to explore new techniques and improve pipelines and workflows
Work with developers across multiple disciplines and ensure work is integrated into the build
Balance visual quality with game performance requirements
Review and playtest work in the editor and in-game
Requirements
3+ years in AAA console/PC game development, including 1 year in Unreal Engine
Strong portfolio showcasing world and local lighting work
Ability to artistically interpret concepts and creatively push beyond initial ideation
Solid traditional art skills and foundational design competencies in shape, form, texture, value, and color
In-depth knowledge of Physically Based Rendering workflows
Understanding of current-generation console performance limitations and possibilities
Ability to create lighting content including textures, IES profiles, HDR maps, materials, and scripts
Understanding of basic photography concepts such as EV, shutter speed, ISO, and composition
Ability to receive and implement feedback
Willingness to learn and adapt to new styles, techniques, and workflows
Ability to collaborate with department leads and different departments to solve artistic and technical challenges
Strong verbal and written communication skills in English
Nice to have: Degree in any art field
Nice to have: Photography
Nice to have: Good Unreal Engine knowledge or another game engine
Nice to have: Working knowledge of Renderman, V-Ray, or Arnold
Nice to have: Breakdown or work-in-progress images of finished lighting work
Benefits
Benefit package 100% paid by PCF
Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage)
Full Dental coverage, including major dental and orthodontics
4% RRSP matching before tax deductions, 100% vested on day 1
Paid week off during Winter Holidays
20 paid vacation days
5 paid sick days
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
A competitive salary
Performance-based annual bonuses
Personal development opportunities
Ability to work in a global environment
Work in a creative team with people full of passion for what they do
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