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About the role

  • Lighting Artist creating high-quality Unreal Engine lighting for People Can Fly’s AAA action games. Shaping narrative mood, visuals, and performance across scenes, levels, and cinematics.

Responsibilities

  • Maintain artistic direction and quality
  • Work with Leads and other Lighting Artists to create high-quality lighting schemes aligned with the project's universe and visual direction
  • Light scenes or levels based on reference photographs and/or concept art materials
  • Drive narrative storytelling through effective use of color, light, and mood
  • Light scenes, levels, or cinematics according to creative and technical briefs and deadlines
  • Participate in reviews and implement feedback from leads and peers
  • Participate in R&D initiatives to explore new techniques and improve pipelines and workflows
  • Work with developers across multiple disciplines and ensure work is integrated into the build
  • Balance visual quality with game performance requirements
  • Review and playtest work in the editor and in-game

Requirements

  • 3+ years in AAA console/PC game development, including 1 year in Unreal Engine
  • Strong portfolio showcasing world and local lighting work
  • Ability to artistically interpret concepts and creatively push beyond initial ideation
  • Solid traditional art skills and foundational design competencies in shape, form, texture, value, and color
  • In-depth knowledge of Physically Based Rendering workflows
  • Understanding of current-generation console performance limitations and possibilities
  • Ability to create lighting content including textures, IES profiles, HDR maps, materials, and scripts
  • Understanding of basic photography concepts such as EV, shutter speed, ISO, and composition
  • Ability to receive and implement feedback
  • Willingness to learn and adapt to new styles, techniques, and workflows
  • Ability to collaborate with department leads and different departments to solve artistic and technical challenges
  • Strong verbal and written communication skills in English
  • Nice to have: Degree in any art field
  • Nice to have: Photography
  • Nice to have: Good Unreal Engine knowledge or another game engine
  • Nice to have: Working knowledge of Renderman, V-Ray, or Arnold
  • Nice to have: Breakdown or work-in-progress images of finished lighting work

Benefits

  • Benefit package 100% paid by PCF
  • Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage)
  • Full Dental coverage, including major dental and orthodontics
  • 4% RRSP matching before tax deductions, 100% vested on day 1
  • Paid week off during Winter Holidays
  • 20 paid vacation days
  • 5 paid sick days
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
  • A competitive salary
  • Performance-based annual bonuses
  • Personal development opportunities
  • Ability to work in a global environment
  • Work in a creative team with people full of passion for what they do

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

RayUnreal Engine

Location requirements

RemoteCanada

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