Lighting Artist creating Unreal Engine lighting for People Can Fly’s AAA action games. Shaping visual storytelling, performance, and cinematic quality across scenes and levels.
Responsibilities
Maintain artistic direction and quality
Work with Leads and other Lighting Artists to create high-quality lighting schemes aligned with the project's universe and visual direction
Light scenes, levels, and cinematics using reference photographs and/or concept art
Drive narrative storytelling through effective use of color, light, and mood
Deliver lighting work within creative and technical briefs and set deadlines
Participate in reviews and implement feedback from leads and peers
Participate in R&D initiatives to explore new techniques and improve pipelines and workflows
Collaborate with developers across disciplines and integrate work into the build
Balance visual quality with game performance requirements
Review and playtest work in the editor and in-game
Requirements
3+ years in AAA console/PC game development, including 1 year in Unreal Engine
Strong portfolio showcasing world and local lighting work
Ability to artistically interpret concepts and creatively push beyond initial ideation
Solid understanding of traditional art skills and foundational design competencies: shape, form, texture, value, and color
In-depth knowledge of Physically Based Rendering workflows
Understanding of current-generation console performance limitations and possibilities
Ability to create lighting content including textures, IES profiles, HDR maps, materials, and scripts
Understanding of basic photography concepts including EV, shutter speed, ISO, and composition
Ability to receive and implement feedback
Willingness to learn and adapt to new styles, techniques, and workflows
Ability to collaborate with department leads and different departments to solve artistic and technical challenges
Strong verbal and written communication skills in English
Nice to have: degree in any art field, photography, good Unreal Engine knowledge, working knowledge of Renderman, V-Ray, or Arnold, and breakdown/work-in-progress images
Benefits
Benefit package 100% paid by PCF
Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage)
Full Dental coverage, including major dental and orthodontics
4% RRSP matching before tax deductions, 100% vested on day 1
Paid week off during Winter Holidays
20 paid vacation days and 5 paid sick days
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
A competitive salary and performance-based annual bonuses
Personal development opportunities and ability to work in a global environment
Work in a creative team with people full of passion for what they do
Lighting Artist creating high - quality Unreal Engine lighting for People Can Fly’s AAA action games. Shaping narrative mood, visuals, and performance across scenes, levels, and cinematics.
Digital Studio Artist responsible for adapting existing creative across digital marketing channels. Supporting brand consistency for Loblaw’s grocery businesses and PC Express.
Freelance FX Artist creating photorealistic effects for film and advertising at Rodeo FX. Collaborating in the 3D pipeline to deliver dynamic and technically solid visual content.
Freelance Animation Artist delivering hyper - realistic performances and collaborating with animation teams at Rodeo FX. Contributing to various high - profile projects in animation and visual effects.
Compositing Artist responsible for high - quality digital composites in 2D team at Zero VFX. Assembling shots and integrating visual elements for artistic vision support.
FX Artist creating high quality dynamic 3D visual effects, focusing on water, magic, and destruction. Collaborating closely with production and creative teams at Zero VFX.
Display Artist collaborating with Visual Merchandising Manager to create engaging visual experiences for Anthropologie customers. Responsible for displays and community connections through events and workshops.
Display Artist collaborating with Visual Merchandising Manager at Anthropologie. Creating two - and three - dimensional displays while driving customer engagement and connection through events.
Advanced Level Artist creating high - quality environment art and props. Collaborating with the team to ensure artistic vision and quality in AAA videogame development.
Compositing Artist integrating 3D rendered assets, special effects for polished animated shots at Bardel Entertainment. Collaborating with various departments to ensure artistic intent and technical execution.