Programmer contributing to game development projects at Smoking Gun Interactive. Responsible for writing clean, efficient code and resolving technology production issues.
Responsibilities
Produce high-quality, efficient, clean, and modular code;
Creatively resolve game technology production issues;
Be able to meet production schedules and deadlines;
Proactively identify tasks/problems that need tackling, outside of known scheduled work;
Provide and accept feedback on all aspects of code quality (performance, readability, testability, design).
Requirements
2+ years of C++ experience as a Programmer in the game industry and or related field (inclusive of a Co-op term or internship)
A bachelor’s degree in Computer Science, Engineering or equivalent
A passion for playing and creating innovative games
Strong self motivated as an independent worker
Excellent problem solving abilities, proven ability to tackle hard problems in creative ways
Excellent oral and written communication skills
A positive attitude with a desire to work within a team environment towards a common goal
The ability to estimate work load and execute on the work in the time estimated.
It would also be helpful if you had:
Programming in the Gaming industry;
Shipped Experience;
Game Engine experience in Unreal Engine 4 or 5/Unity;
Mobile: iOS, Android;
Working Knowledge of C#;
Console programming experience, Xbox One and/or PS4.
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