Art Director scaling Voldex’s art organization across Roblox live-service games. Leading Art Leads, visual direction, hiring, capacity, and quality for millions of players.
Responsibilities
Own the overall health, scalability, and performance of Voldex’s Art function across its live-service games
Lead, coach, and develop Art Leads, empowering them to own visual direction and day-to-day game leadership
Establish, maintain, and evolve distinctive visual directions for each game
Maintain a portfolio-level view of art capacity, roadmap demand, delivery risks, and capability gaps
Allocate full-time and contract resources across competing priorities
Build and maintain a network of high-quality art talent
Lead end-to-end art hiring, including sourcing, evaluation, selection, and onboarding
Establish and improve art standards, workflows, review processes, and sign-offs
Partner with Product Managers, Producers, Engineers, and company leadership to translate product goals into art plans
Guide tradeoffs involving artistic quality, technical performance, scope, and deadlines
Ensure consistent, high-quality art delivery without sustained crunch
Manage performance across the Art leadership team, including feedback, development support, and performance issues
Requirements
Proven leadership of an Art function supporting multiple games, products, or teams simultaneously
Experience leading sizable art organizations, including managing teams of at least 25 full-time employees
Experience directly managing multiple Art Leads or other art people managers
Strong track record of coaching and developing Art Leads
Extensive people management experience, including difficult feedback, performance improvement, and terminations
Experience overseeing distinct visual directions across multiple games or products
Strong artistic and technical expertise spanning 3D art, animation, 2D art, and technical art
Direct experience leading teams responsible for 3D asset creation
Experience establishing technical art standards balancing visual quality with device performance
Strong art production and resource management experience
Portfolio-level capacity planning and allocating full-time and contract talent
Track record delivering high-quality art against roadmap commitments without sustained crunch
Experience leading Art within a live-service environment
End-to-end art hiring experience
Experience building and scaling teams using full-time, part-time, and freelance/contract talent
Experience hiring and managing distributed, international teams across multiple markets and time zones
Availability for regular collaboration during Eastern or Pacific Time business hours
Nice to have: Roblox Studio and Roblox development experience
Nice to have: experience as senior-most Art organization leader
Nice to have: experience managing teams of 40+ full-time employees
Nice to have: experience across multiple game genres, audiences, and visual styles
Nice to have: external brand or IP partnership experience
Nice to have: strong art talent network and freelance/part-time artist sourcing experience
Required application materials: resume and website or portfolio
Must be authorized to work in the country where the applicant resides
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