Chef·fe d’équipe artistique dirigeant la création d’environnements immersifs pour les jeux BioShock de Cloud Chamber. Coordination d’artistes, de systèmes de niveaux et de production AAA.
Responsibilities
Lead, manage, mentor, and inspire a team of world builders and level artists
Collaborate with the art team leads, Art Director, and Associate Art Director to ensure the project's artistic consistency and cohesion
Collaborate with the design and narrative teams to create immersive and believable environments
Design and improve modular architectural systems for levels
Provide objective and empathetic feedback and establish realistic development schedules
Manage the day-to-day activities of the world art team
Mentor artists and manage their career growth and development
Create and manage asset lists with internal and external partner teams
Coordinate production workflows, support interdisciplinary communication, and facilitate the efficient construction of the game world
Collaborate with design, art, engineering, animation, and audio teams to deliver a memorable AAA experience
Identify innovative solutions to overcome development obstacles
Requirements
More than 7 years of in-house video game development experience, with an emphasis on environmental art or level architecture
Have completed the development of at least 2 games, ideally using UE4 or UE5, including successful experience leading a team, preferably on AAA productions
Previous experience leading other artists and managing their career growth, goal setting, and overall job performance
Communicate clearly and collaborate effectively with multidisciplinary teams across multiple locations
Knowledge of industry-standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, etc.
Recent experience using industry-standard game engines/editors, preferably UE5
Experience with industry-standard asset management tools
Ability to support, inspire, and elevate the team's capabilities
Knowledge of classical drawing and/or painting techniques, with the ability to sketch ideas on paper
Strong command of and keen eye for spatial composition and proportions
Understanding of basic architecture
Comfortable working in an iterative design environment
Professional fluency in French and English required for candidates located in Quebec
Excellent written and verbal communication skills
Perseverance, motivation, and a proactive mindset
Agility and resilience in changing or complex situations
Strong listening skills, emotional intelligence, and the ability to reconcile differing perspectives
Open to feedback and direction, with a desire to learn new skills
Self-motivated, accountable, detail-oriented, and highly organized
Commitment to Cloud Chamber's core values
Benefits
Reasonable accommodations are available for qualified individuals with disabilities to apply, participate in an interview, perform essential job functions, and receive other employment-related benefits and privileges
Chef d'équipe cybersécurité dirigeant la chasse aux menaces, les investigations avancées et la gestion des vulnérabilités chez Victrix. Supervision des analystes et amélioration des capacités de détection du SOC.
Team Lead directing warehouse operations, customer service, team development, and continuous improvement. Supporting DSV’s global transport and logistics network in Pointe - Claire, Quebec.
Delivery Planning Team Lead coordinating routes, capacity, and workflow for The Dufresne Group, a Canadian furniture retailer. Coaching planners and improving delivery operations in Winnipeg.
Administrative team lead supporting University of Alberta Pharmacy faculty operations. Supervising staff, coordinating executive services and improving Dean’s Office processes.
Clinical Team Lead overseeing Phase I clinical trial delivery for Fortrea’s clinical research services. Managing clinical strategy, sites, vendors, budgets, risks, and project teams remotely.
Personal Care Specialist Team Lead coordinating remote patient - support operations for Cencora and Innomar Strategies. Managing queues, coaching staff, audits, recruitment, and team performance.
Workers Compensation Team Lead supervising claims examiners and technical staff for Sedgwick's global claims management services. Managing adjudication quality, complex claims, client relationships, and team performance.
Service Team Lead guiding Trellis’s remote insurance call - center team. Coaching agents, improving P&C service quality, and driving retention and cross - sell results.
Enterprise Systems Team Lead leading Banner ERP operations, integrations, modernization, and AI automation. Supporting Okanagan College’s student, academic, and administrative systems.
Chef d’équipe dirigeant le nouveau programme interne de maintenance MHE de Lineage dans la région de Montréal. Diagnostiquer les équipements, coordonner les réparations et encadrer les techniciens.