Technical Game Designer – Level

Posted 2 days ago

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About the role

  • Technical Level Designer building Unreal Engine gameplay features and levels for Gardens Interactive’s multiplayer fantasy adventure. Creating interactive worlds that encourage exploration, puzzles, and memorable multiplayer moments.

Responsibilities

  • Create worlds and sandboxes filled with opportunities to play
  • Prototype, validate, iterate on, and deliver gameplay features in Unreal Engine using Blueprints and/or C++
  • Create gameplay verbs, activities, challenges, and environmental interactions for online multiplayer
  • Build and refine levels using created mechanics and tools alongside existing systems, hazards, and enemies
  • Playtest levels and features to encourage experimentation and memorable multiplayer moments
  • Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys
  • Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability across exploration, puzzles, traversal, and encounters
  • Create reusable, configurable gameplay components and tools
  • Rapidly prototype and playtest ideas to validate potential, refine features, and manage scope and complexity
  • Collaborate across disciplines to align with design direction, integrate player abilities and creature encounters, and meet technical requirements
  • Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior
  • Organize implementations and document features and tools for team use, tuning, and maintenance
  • Report to the Design Manager

Requirements

  • At least one shipped game as a level designer on a multidisciplinary team
  • Proficiency in Unreal Engine Blueprints and/or C++, with the ability to independently prototype, implement, and debug gameplay features
  • Experience building levels and authoring collision and navigation in Unreal Engine
  • Strong level design fundamentals in spatial composition, flow, pacing, and player guidance for open-world exploration and multiplayer play
  • Strong playtesting and iteration habits
  • Understanding of how design shapes player behavior, cooperation, and relationships
  • Applicants must be legally authorized to work in the United States or Canada
  • Applicants must be willing to work within North American time zones (EST–PST)
  • Ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day
  • Experience building reusable level design tools, modular gameplay kits, or procedural workflows in Unreal Engine (nice to have)
  • Experience designing systemic puzzles, physics-based interactions, or environmental features supporting multiple solutions and emergent multiplayer play (nice to have)
  • Experience profiling and optimizing gameplay scripts and level content (nice to have)

Benefits

  • Stock options
  • Medical, dental, and vision coverage (100% for individuals, 90% for dependents)
  • Life insurance
  • Short-term and long-term disability
  • Additional benefits
  • 401(k) contributions (U.S.)
  • RRSP + DPSP contributions (Canada)
  • Paid parental leave
  • Fully distributed remote studio across North American time zones
  • Competitive salaries and pay transparency

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

$148,000 - $164,000 per year

Degree requirement

No Education Requirement

Tech skills

Unreal EngineC++

Location requirements

RemoteUnited States

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