Technical Level Designer building Unreal Engine gameplay features and levels for Gardens Interactive’s multiplayer fantasy adventure. Creating interactive worlds that encourage exploration, puzzles, and memorable multiplayer moments.
Responsibilities
Create worlds and sandboxes filled with opportunities to play
Prototype, validate, iterate on, and deliver gameplay features in Unreal Engine using Blueprints and/or C++
Create gameplay verbs, activities, challenges, and environmental interactions for online multiplayer
Build and refine levels using created mechanics and tools alongside existing systems, hazards, and enemies
Playtest levels and features to encourage experimentation and memorable multiplayer moments
Own the design, implementation, debugging, polish, and maintenance of interactive world features and environmental gameplay toys
Build levels from blockout through delivery, shaping flow, pacing, navigation, and readability across exploration, puzzles, traversal, and encounters
Create reusable, configurable gameplay components and tools
Rapidly prototype and playtest ideas to validate potential, refine features, and manage scope and complexity
Collaborate across disciplines to align with design direction, integrate player abilities and creature encounters, and meet technical requirements
Partner with Engineering to resolve performance issues and ensure reliable multiplayer behavior
Organize implementations and document features and tools for team use, tuning, and maintenance
Report to the Design Manager
Requirements
At least one shipped game as a level designer on a multidisciplinary team
Proficiency in Unreal Engine Blueprints and/or C++, with the ability to independently prototype, implement, and debug gameplay features
Experience building levels and authoring collision and navigation in Unreal Engine
Strong level design fundamentals in spatial composition, flow, pacing, and player guidance for open-world exploration and multiplayer play
Strong playtesting and iteration habits
Understanding of how design shapes player behavior, cooperation, and relationships
Applicants must be legally authorized to work in the United States or Canada
Applicants must be willing to work within North American time zones (EST–PST)
Ability to remain stationary and perform computer-based work for extended periods, including sustained use of monitors, keyboards, mice, and game controllers for a minimum of six hours per day
Experience building reusable level design tools, modular gameplay kits, or procedural workflows in Unreal Engine (nice to have)
Experience designing systemic puzzles, physics-based interactions, or environmental features supporting multiple solutions and emergent multiplayer play (nice to have)
Experience profiling and optimizing gameplay scripts and level content (nice to have)
Benefits
Stock options
Medical, dental, and vision coverage (100% for individuals, 90% for dependents)
Life insurance
Short-term and long-term disability
Additional benefits
401(k) contributions (U.S.)
RRSP + DPSP contributions (Canada)
Paid parental leave
Fully distributed remote studio across North American time zones
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