Technical Artist optimizing art pipelines, shaders, and mobile-game performance for Ludia, a Montreal mobile-game studio.
Bridging art and programming across multiple game projects.
Responsibilities
Develop and optimize pipelines, tools, and shaders used by the art teams.
Optimize assets, shaders, and visual effects to balance visual quality and mobile performance.
Profile performance and collaborate with artists and programmers to diagnose and resolve technical issues.
Design tools, scripts, and pipelines in Python/C# to automate art production.
Create and optimize shaders and materials, and document standards and best practices.
Act as a bridge between Art and Engineering by translating creative needs into technical solutions.
Support, train, and mentor artists on tools, pipelines, and asset integration.
Take ownership of complex initiatives depending on experience level and contribute to the evolution of Technical Art practices.
Requirements
3+ years of experience in Technical Art.
Experience with Unity or Unreal and a solid understanding of 2D/3D pipelines.
Proven experience in mobile game development.
Experience in graphics optimization, profiling, and creating/modifying shaders on mobile platforms.
Strong understanding of real-time rendering: lighting, textures, visual effects, and particle systems.
Scripting skills in Python and C#.
Familiarity with 3ds Max, Unity, Photoshop, and Figma.
Good artistic eye to align technical solutions with the art direction.
Experience with Git or Perforce.
Analytical mindset, autonomy, and the ability to navigate both artistic and technical challenges.
Excellent communication skills.
Candidates must be located in the Province of Quebec and have the legal right to work in Canada.
Technical Artist optimizing art pipelines, shaders, and assets for Ludia’s mobile games in Montréal. Bridging art and programming while supporting artists and improving production workflows.
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