Senior/Lead gameplay animator crafting responsive character movement, controls, and camera systems for NetEase Games’ AAA FPS projects. Owning animation features from prototype through in-game polish.
Responsibilities
Own gameplay animation features from concept through completion, including reference gathering, prototyping, asset creation, engine integration, debugging, and polish
Create character movement and action animations for locomotion, directional changes, stance transitions, traversal, and combat interactions
Contribute to first-person animation, full-body movement, weapon handling, and camera feedback
Partner with designers and programmers to refine movement responsiveness, action timing, transitions, interruption behavior, weight, and physicality
Build and refine animation graphs, state machines, blend setups, and animation layers in the project engine and tools
Use keyframe animation and motion-capture workflows
Evaluate work in playable builds, diagnose animation issues, and collaborate across disciplines to resolve them
Improve workflows and address runtime, asset, and production constraints with technical animation and engineering teams
At Lead level, guide feature planning, establish quality benchmarks, provide feedback, and mentor teammates while creating and implementing animation directly
Requirements
Proven experience creating and implementing gameplay animation for AAA first-person shooters, with clear ownership of features or animation systems
Strong portfolio demonstrating body mechanics, weight, timing, posing, and responsive gameplay animation
Practical experience taking animation assets into a game engine and iterating on behavior in playable builds
Working knowledge of animation graphs, state machines, blending, additive animation, and gameplay-driven transitions
Understanding of how character movement, player controls, and camera behavior influence each other and shape game feel
Proficiency in professional animation tools, including keyframe animation and motion-capture editing
Ability to investigate animation problems and collaborate with design and engineering partners on solutions
Strong ownership, clear communication, and consistent delivery within production constraints
Recent AAA FPS production experience, 3C animation systems, technical animation, or related action-game experience are advantageous
Experience with inverse kinematics, motion matching, procedural animation, motion warping, animation retargeting, scripting, or tool development is advantageous
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