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About the role

  • Senior Unity 3D artist creating polished stylized environments for Fivestone Studios, a creative media agency. Building scenes, animations, and light VFX for interactive real-time experiences.

Responsibilities

  • Create visually polished, simple, stylized 3D environments directly in Unity
  • Own environment creation from initial setup and layout through final visual execution
  • Create and arrange 3D assets, objects, and environmental elements
  • Maintain artistic standards suitable for real-time applications
  • Design and organize scene layouts within Unity
  • Apply composition, spatial arrangement, and visual storytelling principles
  • Create and implement simple object animations and movements
  • Develop and integrate light visual effects using Unity particle systems and other practical tools
  • Work autonomously and take responsibility for assigned environments
  • Apply 3D generalist skills to environment development and visual refinement
  • Collaborate with creative and technical teams to meet visual and functional objectives
  • Identify and address visual issues and communicate artistic decisions and personally implemented work

Requirements

  • Strong practical, hands-on experience creating and developing 3D environments directly in Unity
  • Proven experience in environment creation, scene building, and visual development for real-time applications
  • Solid understanding of 3D workflows and ability to work across different aspects of environment creation
  • Strong artistic eye for composition, spatial arrangement, and visual coherence
  • Ability to create simple, stylized environments with a polished, professional visual finish
  • Senior or strong mid-level capabilities, with ability to independently manage and execute environment work
  • Ability to create and implement simple object movements and animations
  • Practical understanding of light VFX and ability to create or integrate simple effects when needed
  • Strong portfolio demonstrating environment art, visual quality, and hands-on work developed in Unity, with clear ownership of presented work
  • Ability to work and collaborate during US business hours, regardless of location
  • Preferred English proficiency stated in application form
  • Nice to have: experience creating particle systems and lightweight visual effects in Unity
  • Nice to have: background in gaming, real-time environment art, or interactive experiences
  • Nice to have: experience working on immersive or experiential projects

Benefits

  • Inclusive hiring process welcoming talent from all walks of life
  • Potential consideration for future opportunities if this role is not a fit

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Unity

Location requirements

RemoteUnited States

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