Senior Unity 3D artist creating polished stylized environments for Fivestone Studios, a creative media agency. Building scenes, animations, and light VFX for interactive real-time experiences.
Responsibilities
Create visually polished, simple, stylized 3D environments directly in Unity
Own environment creation from initial setup and layout through final visual execution
Create and arrange 3D assets, objects, and environmental elements
Maintain artistic standards suitable for real-time applications
Design and organize scene layouts within Unity
Apply composition, spatial arrangement, and visual storytelling principles
Create and implement simple object animations and movements
Develop and integrate light visual effects using Unity particle systems and other practical tools
Work autonomously and take responsibility for assigned environments
Apply 3D generalist skills to environment development and visual refinement
Collaborate with creative and technical teams to meet visual and functional objectives
Identify and address visual issues and communicate artistic decisions and personally implemented work
Requirements
Strong practical, hands-on experience creating and developing 3D environments directly in Unity
Proven experience in environment creation, scene building, and visual development for real-time applications
Solid understanding of 3D workflows and ability to work across different aspects of environment creation
Strong artistic eye for composition, spatial arrangement, and visual coherence
Ability to create simple, stylized environments with a polished, professional visual finish
Senior or strong mid-level capabilities, with ability to independently manage and execute environment work
Ability to create and implement simple object movements and animations
Practical understanding of light VFX and ability to create or integrate simple effects when needed
Strong portfolio demonstrating environment art, visual quality, and hands-on work developed in Unity, with clear ownership of presented work
Ability to work and collaborate during US business hours, regardless of location
Preferred English proficiency stated in application form
Nice to have: experience creating particle systems and lightweight visual effects in Unity
Nice to have: background in gaming, real-time environment art, or interactive experiences
Nice to have: experience working on immersive or experiential projects
Benefits
Inclusive hiring process welcoming talent from all walks of life
Potential consideration for future opportunities if this role is not a fit
Senior AI gameplay programmer building navigation, pathfinding, and avoidance systems for CD PROJEKT RED’s Cyberpunk 2 RPG. Creating scalable open - world AI tools and behaviors.
Expert AI gameplay programmer building spawning, behavioral AI, and systemic open - world systems for CD PROJEKT RED’s Cyberpunk 2. Mentoring developers and optimizing game performance.
Senior Gameplay Designer crafting mechanics and gameplay systems for Cyberpunk 2. Joining CD PROJEKT RED, creator of story - driven role - playing games.
Senior Gameplay Animator creating hand - key and motion - capture animations for People Can Fly’s AAA action games. Implementing gameplay assets and collaborating in Montreal’s global game - development studio.
Lead Unity Developer owning architecture, integration, and delivery of immersive Unity applications for Fivestone Studios. Bridging creative technology, AV hardware, web overlays, and real - time visual systems.
Senior Gameplay Programmer building Netflix game prototypes across genres using Unreal Engine 5, C++, and Blueprints. Developing gameplay systems for cloud streaming and Netflix’s Game Controller.
Game Developer creating interactive scenes, bugs, and gameplay challenges for micro1’s AI evaluation project. Designing reference solutions and testing criteria for next - generation game - creation systems.
Unity Developer building Unity and C# interactive learning experiences for Enable Education and RedT Kids' Media. Developing, optimizing, and deploying simulations across desktop, mobile, and WebGL platforms.
Senior/Lead gameplay animator crafting responsive character movement, controls, and camera systems for NetEase Games’ AAA FPS projects. Owning animation features from prototype through in - game polish.
Unreal Engine Developer building gameplay systems for iLogos Game Studios, a mobile game development partner. Implementing and optimizing Unreal Engine 5 features with C++ and Blueprints.