Game Developer creating interactive scenes, bugs, and gameplay challenges for micro1’s AI evaluation project. Designing reference solutions and testing criteria for next-generation game-creation systems.
Responsibilities
Design and build small-scale game projects or interactive scenes in a major game engine
Integrate realistic gameplay bugs requiring thorough playtesting and on-screen analysis
Develop multifaceted gameplay feature challenges relying on multiple in-game systems and mechanics
Draft clear and concise briefs for each task
Create comprehensive reference solutions, including bug fixes and feature implementations
Define detailed success criteria, including input sequences, expected visual outcomes, and verifiable in-game states
Conduct end-to-end playtesting of each task to guarantee reliability and solvability
Apply game development expertise to train next-generation AI systems for game creation and interaction
Requirements
Demonstrated experience in game development, whether in AAA, indie, solo, or serious hobby contexts
A portfolio or verifiable published work (personal site, itch.io, Steam, GitHub, game jam entries, or shipped title credits)
Advanced proficiency with at least one major game engine (Unity, Godot, Unreal), including editor tools, scene management, and debugging utilities
Comfort with engine scripting languages such as C#, GDScript, C++, or Blueprints
Ability to interpret, troubleshoot, and enhance gameplay logic
Proven ability to identify and resolve gameplay issues through iterative playtesting
Strong written communication skills for drafting precise task instructions and acceptance criteria
Experience in game QA, technical design, systems design, automated testing, or prior contribution to AI evaluation projects is a plus
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