Gameplay Programmer developing mechanics for Behaviour Interactive’s horror game Dead by Daylight. Implementing, optimizing, and testing features with designers, artists, animators, and QA.
Responsibilities
Develop clear, maintainable, and well-documented code for engaging gameplay features
Debug and optimize code at low and high levels to ensure performance and quality
Evaluate and communicate the potential impact of code changes
Participate in code reviews and share feedback to improve code quality
Collaborate with a cross-functional team to design and implement core game features
Rigorously test new features and suggest improvements and refinements
Requirements
Minimum of 5 years of professional programming experience with a strong generalist gameplay skill set
Experience with Unreal Engine is required
Strong knowledge of C++ programming and Blueprints
Proactive problem-solving approach for complex technical challenges
Adaptability and enthusiasm for a fast-paced, evolving environment
Strong communication and interpersonal skills for effective collaboration with diverse teams
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