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About the role

  • Gameplay Programmer developing mechanics for Behaviour Interactive’s horror game Dead by Daylight. Implementing, optimizing, and testing features with designers, artists, animators, and QA.

Responsibilities

  • Develop clear, maintainable, and well-documented code for engaging gameplay features
  • Debug and optimize code at low and high levels to ensure performance and quality
  • Evaluate and communicate the potential impact of code changes
  • Participate in code reviews and share feedback to improve code quality
  • Collaborate with a cross-functional team to design and implement core game features
  • Rigorously test new features and suggest improvements and refinements

Requirements

  • Minimum of 5 years of professional programming experience with a strong generalist gameplay skill set
  • Experience with Unreal Engine is required
  • Strong knowledge of C++ programming and Blueprints
  • Proactive problem-solving approach for complex technical challenges
  • Adaptability and enthusiasm for a fast-paced, evolving environment
  • Strong communication and interpersonal skills for effective collaboration with diverse teams

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Unreal Engine

Location requirements

HybridMontrealCanada

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