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About the role

  • Lead Gameplay Designer prototyping FPS combat and progression systems for BulletFarm’s independent AAA studio. Shaping a new co-op action game from early development through a planned 2029 launch.

Responsibilities

  • Prototype the core combat loop directly in Blueprints alongside the Creative Director and Technical Director
  • Design, prototype, and iterate on core gameplay systems that define the player experience
  • Own player-facing mechanics, progression systems, combat systems, game loops, and long-term engagement structures
  • Partner with the Creative and Technical Directors to translate creative vision into actionable gameplay experiences
  • Collaborate with Engineering to prototype, implement, and refine gameplay features
  • Work with Design, Art, and Audio teams to create cohesive and immersive player experiences
  • Create and maintain detailed design documentation, specifications, diagrams, and presentation materials
  • Develop and tune gameplay systems using data, playtesting feedback, and team input
  • Establish best practices for gameplay design processes and documentation
  • Drive feature reviews and present design concepts to leadership and cross-disciplinary stakeholders
  • Identify gameplay risks early and develop solutions balancing creative goals, technical constraints, and production realities
  • Mentor and guide future design team members as the discipline grows

Requirements

  • 6+ years of experience in game design
  • At least one shipped AAA title in a Senior Designer, Lead Designer, Systems Designer, or equivalent role
  • Deep expertise in gameplay systems design, player engagement loops, progression systems, and game mechanics
  • Strong understanding of player psychology, feedback systems, and emergent gameplay design
  • Experience collaborating closely with Engineering teams to prototype and implement gameplay features
  • Experience with Unreal Engine 5 and modern gameplay scripting workflows
  • Excellent written and verbal communication skills
  • Proven ability to create clear and actionable design documentation
  • Strong problem-solving skills and a highly iterative design mindset
  • Experience working through prototype and early pre-production phases of game development
  • Active engagement with AI tools relevant to game design, including AI-assisted content generation, playtesting analysis, or systemic design tooling
  • Comfort with AI as a creative and analytical tool
  • Ability to thrive in a startup environment where processes, systems, and solutions are being built from the ground up
  • Preferred: Experience designing co-op, multiplayer, or shared-player experiences
  • Preferred: First-person action or FPS development experience
  • Preferred: Experience helping define gameplay pillars and product vision during early development
  • Preferred: Previous experience with original IP or new franchise development

Benefits

  • Health, dental, and vision benefits
  • Medical, dental, and vision insurance
  • 401(k)
  • Flexible paid time off
  • Remote-first work from anywhere in the US or Canada
  • Work on a project targeting a 2029 launch on PC, PlayStation 5, and Xbox Series X|S
  • Direct influence over studio operations, values, and game development

Job title

Job type

Full Time

Experience level

Senior

Salary

$145,000 - $165,000 per year

Degree requirement

No Education Requirement

Tech skills

Unreal Engine

Location requirements

RemoteUnited States

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