Lead Gameplay Designer prototyping FPS combat and progression systems for BulletFarm’s independent AAA studio. Shaping a new co-op action game from early development through a planned 2029 launch.
Responsibilities
Prototype the core combat loop directly in Blueprints alongside the Creative Director and Technical Director
Design, prototype, and iterate on core gameplay systems that define the player experience
Own player-facing mechanics, progression systems, combat systems, game loops, and long-term engagement structures
Partner with the Creative and Technical Directors to translate creative vision into actionable gameplay experiences
Collaborate with Engineering to prototype, implement, and refine gameplay features
Work with Design, Art, and Audio teams to create cohesive and immersive player experiences
Create and maintain detailed design documentation, specifications, diagrams, and presentation materials
Develop and tune gameplay systems using data, playtesting feedback, and team input
Establish best practices for gameplay design processes and documentation
Drive feature reviews and present design concepts to leadership and cross-disciplinary stakeholders
Identify gameplay risks early and develop solutions balancing creative goals, technical constraints, and production realities
Mentor and guide future design team members as the discipline grows
Requirements
6+ years of experience in game design
At least one shipped AAA title in a Senior Designer, Lead Designer, Systems Designer, or equivalent role
Deep expertise in gameplay systems design, player engagement loops, progression systems, and game mechanics
Strong understanding of player psychology, feedback systems, and emergent gameplay design
Experience collaborating closely with Engineering teams to prototype and implement gameplay features
Experience with Unreal Engine 5 and modern gameplay scripting workflows
Excellent written and verbal communication skills
Proven ability to create clear and actionable design documentation
Strong problem-solving skills and a highly iterative design mindset
Experience working through prototype and early pre-production phases of game development
Active engagement with AI tools relevant to game design, including AI-assisted content generation, playtesting analysis, or systemic design tooling
Comfort with AI as a creative and analytical tool
Ability to thrive in a startup environment where processes, systems, and solutions are being built from the ground up
Preferred: Experience designing co-op, multiplayer, or shared-player experiences
Preferred: First-person action or FPS development experience
Preferred: Experience helping define gameplay pillars and product vision during early development
Preferred: Previous experience with original IP or new franchise development
Benefits
Health, dental, and vision benefits
Medical, dental, and vision insurance
401(k)
Flexible paid time off
Remote-first work from anywhere in the US or Canada
Work on a project targeting a 2029 launch on PC, PlayStation 5, and Xbox Series X|S
Direct influence over studio operations, values, and game development
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