Competitive Systems Tester living inside the game to ensure balance and quality for a competitive card battler. Collaborating with AI balance outputs, designers, and engineers to enhance gameplay.
Responsibilities
Play the game aggressively and intelligently
Testing against AI opponents across difficulty tiers
Attempting to consistently beat the AI using multiple factions and builds
Stress-test card interactions and edge cases
Identify balance issues across: Card Ops costs, Power and Ultimate cooldowns, Mechommander Powers that feel dominant, useless, or degenerate
Review and interpret AI balance system outputs
Make concrete recommendations
Explore and break non-combat systems
Log issues clearly with repro steps, expected behavior, and competitive impact
Requirements
Deep familiarity with competitive card games (digital or tabletop)
Comfortable reasoning about systems, probabilities, and incentives
Able to explain why something feels broken, not just that it is
Persistent and curious enough to hunt edge cases instead of playing “normally”
Clear communicator who can translate gameplay findings into actionable feedback
Bonus points if you have worked as a high-level playtester, QA analyst, or balance tester
Enjoy reading balance dashboards or game telemetry
Can consistently outplay AI systems rather than just survive them
Have opinions about what makes a competitive game fair, watchable, and replayable
Like arguing (politely) about game design when the data backs it up
Benefits
Fully remote and globally distributed
Your impact is visible in patches, balance updates, and tournament outcomes
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