Competitive Systems Tester, Card Balance, AI Validation

Posted 3 days ago

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About the role

  • Competitive Systems Tester living inside the game to ensure balance and quality for a competitive card battler. Collaborating with AI balance outputs, designers, and engineers to enhance gameplay.

Responsibilities

  • Play the game aggressively and intelligently
  • Testing against AI opponents across difficulty tiers
  • Attempting to consistently beat the AI using multiple factions and builds
  • Stress-test card interactions and edge cases
  • Identify balance issues across: Card Ops costs, Power and Ultimate cooldowns, Mechommander Powers that feel dominant, useless, or degenerate
  • Review and interpret AI balance system outputs
  • Make concrete recommendations
  • Explore and break non-combat systems
  • Log issues clearly with repro steps, expected behavior, and competitive impact

Requirements

  • Deep familiarity with competitive card games (digital or tabletop)
  • Comfortable reasoning about systems, probabilities, and incentives
  • Able to explain why something feels broken, not just that it is
  • Persistent and curious enough to hunt edge cases instead of playing “normally”
  • Clear communicator who can translate gameplay findings into actionable feedback
  • Bonus points if you have worked as a high-level playtester, QA analyst, or balance tester
  • Enjoy reading balance dashboards or game telemetry
  • Can consistently outplay AI systems rather than just survive them
  • Have opinions about what makes a competitive game fair, watchable, and replayable
  • Like arguing (politely) about game design when the data backs it up

Benefits

  • Fully remote and globally distributed
  • Your impact is visible in patches, balance updates, and tournament outcomes

Job title

Job type

Contract

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Location requirements

RemoteWorldwide

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