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About the role

  • Lead VFX Artist shaping real-time visual effects for Velan Studios’ original and existing game properties. Leading artists, workflows, optimization, and cross-disciplinary production in Toronto.

Responsibilities

  • Raise the bar and help the studio remain an industry leader in visual effects
  • Collaborate with the Art Director and team leaders to define and build the VFX look and style for projects
  • Work with Project Leads and Producers on task scheduling, time estimates, and resource planning
  • Run team reviews, provide constructive feedback, and maintain a cohesive, polished vision
  • Create in-engine visual benchmarks and gather references that reinforce project vision and set goals for the VFX team
  • Create, promote, and uphold best practices for VFX systems and asset creation
  • Mentor and guide the VFX team and contribute to peer reviews
  • Participate in recruitment activities, including portfolio reviews and interviews
  • Create a wide range of VFX for original and existing IP game properties
  • Research visual-effects techniques and workflows to keep Velan at the cutting edge
  • Help solve complex technical content-implementation problems and brainstorm solutions
  • Collaborate with art disciplines, engineers, designers, and QA to deliver high-quality assets supporting gameplay goals
  • Document systems and processes for project and studio content creators
  • Apply modern artistic toolsets and AAA game-engine experience
  • Work within performance budgets and optimize real-time VFX
  • Represent the VFX discipline in interdisciplinary discussions about scope, planning, tools, features, and team updates
  • Support hiring, performance assessment, mentoring, and career development of additional artists as projects mature

Requirements

  • 10+ years of game industry real-time VFX experience on console and/or PC platforms
  • Strong portfolio of shipped games
  • Degree or equivalent experience in Digital Media Design, Game Design, or related field is desired
  • Ability to create from your own ideas, not just from pre-existing concept art
  • Demonstrated strength in custom texture and shader creation
  • High proficiency with DCCs related to VFX creation, such as Photoshop, Substance Designer, EmberGen, Maya, Blender, and Houdini
  • Excellent technical understanding for deep collaboration with engineering teams and working within hardware platform limits
  • Strong organizational skills with adherence to optimization and asset management
  • Passion for making and playing great games, with awareness of current titles and industry trends
  • Self-direction, passion, and creativity
  • Receptiveness to feedback and ability to act successfully on direct critique
  • Technical expertise with a node-based VFX system such as PopcornFX v2, Unity’s VFX Graph, or Unreal Engine’s Niagara
  • Experience with EmberGen Elemental Suite
  • Experience or skill in an additional discipline such as TechArt, Concepting, Animation, User Interface, Lighting, or Design

Benefits

  • Potential annual bonuses (not guaranteed)
  • Health insurance
  • Dental insurance
  • Vision insurance
  • Life insurance
  • Disability insurance
  • Retirement savings plan
  • Paid holidays
  • Flexible time-off benefits
  • Hybrid work arrangement

Job title

Job type

Full Time

Experience level

Senior

Salary

CA$95,000 - CA$130,000 per year

Degree requirement

No Education Requirement

Tech skills

Node.jsUnityUnreal Engine

Location requirements

HybridTorontoCanada

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