Lead VFX Artist shaping real-time visual effects for Velan Studios’ original and existing game properties. Leading artists, workflows, optimization, and cross-disciplinary production in Toronto.
Responsibilities
Raise the bar and help the studio remain an industry leader in visual effects
Collaborate with the Art Director and team leaders to define and build the VFX look and style for projects
Work with Project Leads and Producers on task scheduling, time estimates, and resource planning
Run team reviews, provide constructive feedback, and maintain a cohesive, polished vision
Create in-engine visual benchmarks and gather references that reinforce project vision and set goals for the VFX team
Create, promote, and uphold best practices for VFX systems and asset creation
Mentor and guide the VFX team and contribute to peer reviews
Participate in recruitment activities, including portfolio reviews and interviews
Create a wide range of VFX for original and existing IP game properties
Research visual-effects techniques and workflows to keep Velan at the cutting edge
Help solve complex technical content-implementation problems and brainstorm solutions
Collaborate with art disciplines, engineers, designers, and QA to deliver high-quality assets supporting gameplay goals
Document systems and processes for project and studio content creators
Apply modern artistic toolsets and AAA game-engine experience
Work within performance budgets and optimize real-time VFX
Represent the VFX discipline in interdisciplinary discussions about scope, planning, tools, features, and team updates
Support hiring, performance assessment, mentoring, and career development of additional artists as projects mature
Requirements
10+ years of game industry real-time VFX experience on console and/or PC platforms
Strong portfolio of shipped games
Degree or equivalent experience in Digital Media Design, Game Design, or related field is desired
Ability to create from your own ideas, not just from pre-existing concept art
Demonstrated strength in custom texture and shader creation
High proficiency with DCCs related to VFX creation, such as Photoshop, Substance Designer, EmberGen, Maya, Blender, and Houdini
Excellent technical understanding for deep collaboration with engineering teams and working within hardware platform limits
Strong organizational skills with adherence to optimization and asset management
Passion for making and playing great games, with awareness of current titles and industry trends
Self-direction, passion, and creativity
Receptiveness to feedback and ability to act successfully on direct critique
Technical expertise with a node-based VFX system such as PopcornFX v2, Unity’s VFX Graph, or Unreal Engine’s Niagara
Experience with EmberGen Elemental Suite
Experience or skill in an additional discipline such as TechArt, Concepting, Animation, User Interface, Lighting, or Design
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