Lighting Artist at Bardel Entertainment, responsible for lighting and shading animated scenes. Collaborating with teams to achieve high-quality visual storytelling in Vancouver, Canada.
Responsibilities
Use your expertise to design, develop, and execute complex lighting setups, and materials for characters, props, and environments, ensuring they meet the creative vision of the project.
Collaborate with other departments to optimize scenes for rendering, ensuring efficiency while maintaining visual quality.
Work closely with the Lighting Supervisor/Lead, and other departments to maintain continuity of lighting and shading across the project, including solving creative and technical challenges.
Identify and troubleshoot technical issues related to lighting and rendering and implement creative solutions to overcome them.
Contribute to the development and improvement of the lighting pipeline, tools, and workflows to enhance efficiency and quality.
Manage rendering tasks, including setting up render passes, managing render farm resources, and ensuring efficient render times.
Conduct rigorous quality control checks to ensure that final shots meet the project's visual and technical standards.
Requirements
5+ years experience as a Lighting Artist in the animation or visual effects industry
Proficiency in industry-standard 3D software (e.g., Maya, Houdini)
Proficiency using Katana including working with templates in a pipeline
Strong understanding of colour theory, composition, and cinematography principles
Strong knowledge of shading languages (e.g., RenderMan, Arnold)
Familiarity with compositing software (e.g., Nuke)
Strong problem-solving skills and the ability to work efficiently under tight deadlines
Excellent communication and teamwork skills
A passion for storytelling and a strong artistic eye
Provide guidance and support to junior lighting artists and other team members, fostering a collaborative learning environment.
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