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About the role

  • Senior AI Tools Engineer building Unreal Engine tools and AI-assisted workflows for BulletFarm, an independent AAA game studio. Automating game production and enabling non-technical creative teams.

Responsibilities

  • Design, build, and maintain developer-facing tools used across multiple disciplines
  • Build and maintain game development tooling within and around Unreal Engine, including editor customization, pipeline automation, and workflow tools
  • Integrate AI/ML capabilities into tools to accelerate content creation, automate workflows, and improve developer productivity
  • Benchmark and test AI interface frameworks such as InvokeAI, StableSwarmUI, Forge, and cloud solutions
  • Partner with artists, designers, engineers, and producers to identify workflow pain points and build practical solutions
  • Build developer-facing applications that make advanced capabilities accessible to non-technical users
  • Create automation solutions for asset processing, data management, content generation, and production workflows
  • Evaluate emerging AI technologies and identify practical applications in game development
  • Build scalable infrastructure supporting experimentation and deployment of AI-assisted workflows
  • Collaborate with Engineering leadership on best practices for internal tooling, security, and maintainability
  • Create documentation and training materials for internal users
  • Establish metrics and feedback systems to measure tool adoption and effectiveness
  • Evaluate, estimate, and maintain reporting for token use, subscriptions, and other AI costs

Requirements

  • 5+ years of experience as a Tools Engineer, Pipeline Engineer, Senior Software Engineer, or equivalent, with a game development or adjacent background
  • Demonstrated experience building game development tools, editor extensions, or production pipeline systems
  • Experience with Unreal Engine tool development and editor customization
  • Strong proficiency in Python and C++
  • Demonstrated experience integrating AI/ML technologies into tools or production workflows in a production context
  • Experience building developer-facing tools used by non-technical users
  • Understanding of content creation workflows across multiple game development disciplines
  • Strong software architecture, debugging, and problem-solving skills
  • Active enthusiasm for and use of AI tools in daily engineering workflow
  • Experience gathering stakeholder requirements and translating them into practical software solutions
  • Excellent communication skills across technical and creative disciplines
  • Ability to work independently and own long-term technical initiatives
  • Preferred: experience building AI-assisted asset generation, content creation pipelines, or procedural content workflows
  • Preferred: familiarity with large language models, generative AI systems, or computer vision tools in production environments
  • Preferred: experience with cloud infrastructure, distributed systems, and scalable AI deployment workflows
  • Preferred: experience building internal platform tools used across multiple departments
  • Preferred: knowledge of modern data engineering and analytics workflows
  • Preferred: experience at a game studio with a dedicated tools or pipeline team

Benefits

  • Health, dental, and vision benefits
  • Medical, dental, and vision insurance
  • 401(k)
  • Flexible paid time off
  • Remote-first work from anywhere in the US or Canada
  • Direct influence on studio operations, values, and game development
  • Broad technical ownership from day one
  • Work on a new AAA title targeting PC, PlayStation 5, and Xbox Series X|S

Job type

Full Time

Experience level

Senior

Salary

$150,000 - $180,000 per year

Degree requirement

No Education Requirement

Tech skills

CloudDistributed SystemsPythonUnreal Engine

Location requirements

RemoteUnited States

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