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About the role

  • Senior Lighting Artist shaping atmospheric, gameplay-driven lighting for BulletFarm's next AAA title. Building performant Unreal Engine 5 environments with Lumen and MegaLights.

Responsibilities

  • Own and execute the lighting vision for BulletFarm's next AAA title
  • Create and implement high-quality real-time lighting across gameplay environments, cinematics, and scripted experiences
  • Own lighting execution from initial look development through final in-engine polish
  • Establish lighting standards, workflows, documentation, and best practices
  • Work extensively with Unreal Engine 5's Lumen Global Illumination and reflection systems
  • Leverage MegaLights and modern UE5 lighting technologies to build visually ambitious, performant scenes
  • Translate the project's visual direction into compelling lighting across multiple environments and world aesthetics
  • Use lighting to establish atmosphere, reinforce environmental storytelling, direct player attention, and support gameplay readability
  • Collaborate with Environment Art, Technical Art, Design, and Engineering
  • Profile and optimize lighting to meet visual and performance targets across supported platforms
  • Troubleshoot lighting, shadowing, exposure, reflection, and performance issues in Unreal Engine 5
  • Contribute to environment art production by creating, modifying, dressing, and optimizing environment assets
  • Establish scalable lighting and environment-content workflows as the project and team grow
  • Review externally produced content and provide feedback against visual and technical standards

Requirements

  • 6+ years of experience as a Lighting Artist or equivalent role on one or more shipped AAA or AA titles
  • Expert-level proficiency with Unreal Engine 5 lighting workflows
  • Deep expertise with Lumen, including Global Illumination, reflections, performance considerations, and troubleshooting
  • Hands-on experience with MegaLights or advanced next-generation real-time lighting systems and workflows
  • Strong understanding of real-time lighting fundamentals, including composition, color, value, exposure, shadow, contrast, and visual hierarchy
  • Demonstrated ability to create atmospheric lighting supporting artistic direction and gameplay readability
  • Strong understanding of lighting optimization and real-time lighting performance implications
  • Experience collaborating with Environment Art, Technical Art, Design, and Engineering
  • Ability to independently execute established visual direction to a high quality level
  • Strong artistic eye and portfolio demonstrating exceptional real-time lighting work
  • Comfortable contributing outside a narrowly defined lighting discipline when production needs require it
  • Preferred: proficiency with Maya, Blender, ZBrush, Substance Painter, Substance Designer, or equivalent
  • Preferred: experience with modular environment workflows, materials, set dressing, and world-building
  • Preferred: experience with MegaLights in production or advanced development
  • Preferred: experience lighting horror, action, grounded dark fantasy, or similarly atmospheric titles
  • Preferred: experience with cinematics and Unreal Engine Sequencer
  • Preferred: familiarity with Nanite, Virtual Shadow Maps, material systems, and other modern Unreal Engine 5 rendering technologies
  • Preferred: experience optimizing lighting and environment content for current-generation consoles and high-end PC
  • Preferred: experience working with external development or outsourcing partners

Benefits

  • Competitive base salary
  • Health, dental, and vision benefits
  • Medical, dental, and vision insurance
  • 401(k)
  • Flexible paid time off
  • Remote-first work from anywhere in the US or Canada
  • Opportunity to influence studio operations, values, and game development decisions

Job title

Job type

Full Time

Experience level

Senior

Salary

$130,000 - $150,000 per year

Degree requirement

No Education Requirement

Tech skills

Unreal Engine

Location requirements

RemoteUnited States

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