Senior Lighting Artist shaping atmospheric, gameplay-driven lighting for BulletFarm's next AAA title. Building performant Unreal Engine 5 environments with Lumen and MegaLights.
Responsibilities
Own and execute the lighting vision for BulletFarm's next AAA title
Create and implement high-quality real-time lighting across gameplay environments, cinematics, and scripted experiences
Own lighting execution from initial look development through final in-engine polish
Establish lighting standards, workflows, documentation, and best practices
Work extensively with Unreal Engine 5's Lumen Global Illumination and reflection systems
Leverage MegaLights and modern UE5 lighting technologies to build visually ambitious, performant scenes
Translate the project's visual direction into compelling lighting across multiple environments and world aesthetics
Use lighting to establish atmosphere, reinforce environmental storytelling, direct player attention, and support gameplay readability
Collaborate with Environment Art, Technical Art, Design, and Engineering
Profile and optimize lighting to meet visual and performance targets across supported platforms
Troubleshoot lighting, shadowing, exposure, reflection, and performance issues in Unreal Engine 5
Contribute to environment art production by creating, modifying, dressing, and optimizing environment assets
Establish scalable lighting and environment-content workflows as the project and team grow
Review externally produced content and provide feedback against visual and technical standards
Requirements
6+ years of experience as a Lighting Artist or equivalent role on one or more shipped AAA or AA titles
Expert-level proficiency with Unreal Engine 5 lighting workflows
Deep expertise with Lumen, including Global Illumination, reflections, performance considerations, and troubleshooting
Hands-on experience with MegaLights or advanced next-generation real-time lighting systems and workflows
Strong understanding of real-time lighting fundamentals, including composition, color, value, exposure, shadow, contrast, and visual hierarchy
Demonstrated ability to create atmospheric lighting supporting artistic direction and gameplay readability
Strong understanding of lighting optimization and real-time lighting performance implications
Experience collaborating with Environment Art, Technical Art, Design, and Engineering
Ability to independently execute established visual direction to a high quality level
Strong artistic eye and portfolio demonstrating exceptional real-time lighting work
Comfortable contributing outside a narrowly defined lighting discipline when production needs require it
Preferred: proficiency with Maya, Blender, ZBrush, Substance Painter, Substance Designer, or equivalent
Preferred: experience with modular environment workflows, materials, set dressing, and world-building
Preferred: experience with MegaLights in production or advanced development
Preferred: experience lighting horror, action, grounded dark fantasy, or similarly atmospheric titles
Preferred: experience with cinematics and Unreal Engine Sequencer
Preferred: familiarity with Nanite, Virtual Shadow Maps, material systems, and other modern Unreal Engine 5 rendering technologies
Preferred: experience optimizing lighting and environment content for current-generation consoles and high-end PC
Preferred: experience working with external development or outsourcing partners
Benefits
Competitive base salary
Health, dental, and vision benefits
Medical, dental, and vision insurance
401(k)
Flexible paid time off
Remote-first work from anywhere in the US or Canada
Opportunity to influence studio operations, values, and game development decisions
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