Senior Lighting Artist lighting environments and optimizing post-process effects for Piranha Games, an action-game studio behind MechWarrior. Collaborating across art and design teams.
Responsibilities
Light various exterior and interior environments under the guidance of the Art Director
Create, maintain, and optimize post-process effects
Develop and document lighting schemes with the Art Director and Technical Artists
Collaborate with the texturing team to ensure cohesive materials across lighting schemes
Work with the design team to enhance gameplay and storytelling through lighting
Develop strategies to maximize performance within technological limitations
Optimize lighting schemes to meet performance specifications
Develop documentation and tutorials for technical processes
Provide and seek feedback within the lighting scope
Resolve lighting bugs
Investigate new lighting techniques and industry trends
Perform other ad-hoc responsibilities as requested
Requirements
7 years+ experience in game development
At least 2 shipped AAA titles on consoles and/or PC
3 years+ in a Lighting Artist role
Significant experience with Unreal 6 for game production
Comprehensive understanding of materials and PBR lighting for games
Ability to present and defend work in a group setting
Understanding of the technical requirements of real-time content development
Understanding of game production methodologies
Solid grasp of traditional and digital art styles and techniques
Senior Level Artist creating playable levels and environments in Unreal Engine. Supporting People Can Fly’s AAA game projects through modular workflows and artistic collaboration.
Senior Level Artist building and optimizing playable Unreal Engine environments for Side’s game co - development projects. Owning spaces from blockout through final polish, including gameplay integration and visual composition.
Previsualization Artist creating cinematic previs sequences for The Third Floor, a visualization studio serving major film and entertainment clients. Animating characters, cameras, creatures, props, and vehicles.
Senior lighting artist creating immersive 3D environments for Activision’s Beenox game studio. Balancing artistic direction, gameplay readability, and engine performance across Quebec City or Montréal.
Senior Lighting Artist shaping atmospheric, gameplay - driven lighting for BulletFarm's next AAA title. Building performant Unreal Engine 5 environments with Lumen and MegaLights.
Multimedia Artist creating digital artwork, video, animations, and visual effects for Extreme Networks’ cloud - driven networking campaigns. Collaborating with Extreme’s Brand team on internal and external visual content.
CFX Artist creating Houdini hair, fur, cloth, and muscle simulations for Bardel Entertainment’s animation productions. Collaborating across departments and maintaining production - ready CFX pipelines.
Senior Layout Artist staging CG animation scenes and crafting cinematography for Bardel Entertainment’s featurette productions. Translating storyboards into 3D sequences while supporting visual storytelling and production workflows.
Senior Level Artist creating playable Unreal Engine levels for People Can Fly, an independent AAA game studio. Building world geometry, modular assets, and set dressing for next - generation action games.
Lighting Artist creating Unreal Engine lighting for People Can Fly’s AAA action games. Shaping visual storytelling, performance, and cinematic quality across scenes and levels.