Senior lighting artist creating immersive 3D environments for Activision’s Beenox game studio. Balancing artistic direction, gameplay readability, and engine performance across Quebec City or Montréal.
Responsibilities
Ensure lighting deliverables meet the production schedule
Balance visual quality with performance requirements
Maintain artistic consistency with the style defined by the Art Director
Collaborate with Level Artists, FX Artists, and the Art Direction team to address lighting challenges
Work with Designers to ensure lighting supports missions, objectives, and game pacing
Collaborate with Programmers to integrate new lighting techniques into the engine
Requirements
10+ years of proven experience in video game lighting
Advanced proficiency in 3ds Max and Photoshop
Proven experience with lighting in a game engine
Strong understanding of development constraints specific to video game environments
Solid grasp of lighting techniques, materials, and shaders
Ability to understand and enhance artistic direction and visual intentions
Understanding of visual composition principles
Sensitivity to gameplay objectives, pacing, and player experience
Solution-oriented approach to changes and iterations
Strong interest in technical aspects and learning new tools
Ability to work independently with minimal supervision
Excellent artistic sensibility and attention to detail
Intermediate French proficiency, both written and spoken
Intermediate English proficiency, both written and spoken
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