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About the role

  • Senior Writer crafting BioShock story arcs, dialogue, and characters at Cloud Chamber. Implementing narrative content in Unreal Engine for a world-class AAA game.

Responsibilities

  • Drive narrative content from concept through completion, ensuring consistent tone and thematic depth across the entire game
  • Produce high-quality scripts across critical path storylines, supporting side content, and systemic dialogue
  • Create multidimensional character bios, sample writing, and casting sides for voice talent
  • Implement narrative content and scripts directly into the game engine using Unreal Engine and proprietary narrative tools
  • Participate in play sessions, provide narrative and design feedback, and assist in refining writing pipelines and workflows
  • Collaborate across design, art, engineering, animation, and audio teams to deliver a world-class AAA experience

Requirements

  • 7+ years of professional experience writing for games, television, film, or theatre
  • 2–3 published works of fiction (video game credits strongly preferred)
  • Hands-on experience with, or willingness and ability to quickly learn, narrative game tools and Unreal Engine
  • Demonstrated capability to navigate ambiguity, identify unresolved narrative challenges, and take ownership to drive clear solutions
  • A portfolio showcasing high-caliber storytelling with an ability to respond quickly and constructively to critique and feedback
  • Writing samples (preferably 2-3) required to interview
  • Professional proficiency in both French and English for candidates located in Quebec
  • English proficiency required for collaboration with U.S. teams and international partners and specialized technical documentation

Job type

Full Time

Experience level

Senior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Unreal Engine

Location requirements

RemoteCanada

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