Senior Writer crafting BioShock story arcs, dialogue, and characters at Cloud Chamber. Implementing narrative content in Unreal Engine for a world-class AAA game.
Responsibilities
Drive narrative content from concept through completion, ensuring consistent tone and thematic depth across the entire game
Produce high-quality scripts across critical path storylines, supporting side content, and systemic dialogue
Create multidimensional character bios, sample writing, and casting sides for voice talent
Implement narrative content and scripts directly into the game engine using Unreal Engine and proprietary narrative tools
Participate in play sessions, provide narrative and design feedback, and assist in refining writing pipelines and workflows
Collaborate across design, art, engineering, animation, and audio teams to deliver a world-class AAA experience
Requirements
7+ years of professional experience writing for games, television, film, or theatre
2–3 published works of fiction (video game credits strongly preferred)
Hands-on experience with, or willingness and ability to quickly learn, narrative game tools and Unreal Engine
Demonstrated capability to navigate ambiguity, identify unresolved narrative challenges, and take ownership to drive clear solutions
A portfolio showcasing high-caliber storytelling with an ability to respond quickly and constructively to critique and feedback
Writing samples (preferably 2-3) required to interview
Professional proficiency in both French and English for candidates located in Quebec
English proficiency required for collaboration with U.S. teams and international partners and specialized technical documentation
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