Senior Software Engineer working on the Flowline simulation system for a global creative studio. Contributing to fluid and FX simulation software development using advanced rendering techniques.
Responsibilities
Contribute to the development of tools for Flowline simulation system support rendering of fluid systems and its integration with DCCs such as Houdini/Maya/3DsMax using C++, Python
Supports development and maintenance of the existing codebase with new features based on stakeholder requests.
Upkeep the Simulation system Flowline
Writing processing/simulation modules
Supporting complex workflows based on the Flowline simulation system and its integration with the pipeline
Develop framework for integrating for video diffusion model workflows (Work with Netflix/Eyeline Labs)
GPU experience using Cuda, with physical simulations, and real-time and/or offline rendering
Integration of Diffusion models for simulations (3D)
Collaborate effectively with your team via virtual communication channels to contribute to the ongoing development and enhancement of the Real-Time Core Software department
Participate in framework design discussions, ensuring scalability and flexibility
Stay updated on industry trends, emerging technologies, and advancements to bring innovative solutions to projects
Requirements
C++ , Path Tracing/Shading, Vulcan, OpenGL
Dynamic Simulations
Ability to work simultaneously on multiple projects, demonstrating versatility and adaptability
Highly proficient in USD (Universal Scene Description) and advanced USD based workflows
Highly experienced with Houdini
Experience with Real time rendering
Experience with Maya and 3dsMax (optional)
Knowledge and experience working with Video Diffusion Models
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