Intermediate XR 3D Engineer building Unity and C# AR features for Eterio’s FabStation industrial fabrication software. Developing HoloLens 2 and tablet experiences for steel fabricators.
Responsibilities
Design and develop new FabStation features in Unity 3D and C# for AR headsets such as HoloLens 2 and tablet apps
Design the user interface and experience for AR and tablet apps, including menus, layouts, 3D interactions, and gesture and touch controls
Plan technical designs for new Unity features so they are easy to extend and maintain
Maintain stability of the existing Unity codebase
Fix bugs and connect applications to the FabStation back end and cloud services
Estimate tasks and raise problems early
Write clear documentation
Own features end to end, from technical design through release
Collaborate with product, QA, and back-end developers
Conduct R&D on new and emerging XR technology while maintaining a production codebase
Requirements
Degree in Computer Science, Computer Engineering, or a related field, or equivalent professional experience
Minimum 5 years of professional software development experience
Minimum 3 years of professional Unity 3D development experience
Strong C# programming skills, including object-oriented programming, debugging, and code refactoring
Hands-on experience developing AR/MR/XR applications using Unity
Experience developing, testing, and deploying applications on Microsoft HoloLens 2 or similar MR/XR devices
Experience deploying AR applications to mobile phones and tablets (Android/iOS)
Experience debugging, troubleshooting, fixing bugs, and optimizing application performance
Demonstrated ownership and accountability for delivering software features from development through deployment
Experience with Vuforia Engine, including image tracking, object tracking, or model targets
Experience with MRTK (Mixed Reality Toolkit) for HoloLens 2 development
Knowledge of spatial mapping, hand tracking, and mixed-reality interactions
Experience integrating CAD models or complex 3D models into Unity
Advanced shader development experience using HLSL, ShaderLab, or Shader Graph
Experience optimizing Unity applications for standalone MR/XR devices
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