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About the role

  • Animation Engineer at Final Strike Games collaborating with designers and artists on character animations. Ensuring high-quality in-game developments using Unreal Engine 5 and other animation technologies.

Responsibilities

  • Work closely with designers, artists, and animators to "bridge the gap" between Unreal Engine's core technology and building in-game character animations of the highest quality.
  • Monitor performance, and network reliability of animation gameplay systems
  • Develop test cases and integrate with the QA team
  • Self-manage time and responsibilities when given prioritized goals and objectives

Requirements

  • A 4-year Bachelor's degree in Computer Science or equivalent training.
  • At least 3 years experience as a gameplay or animation engineer
  • A strong understanding of game animation methodologies (foot IK, rigging, motion matching, procedural animation, skinning, blend trees, etc)
  • Have deep and current knowledge of the animation systems in Unreal Engine 5.
  • Familiar with using Claude Code in a game development environment
  • Strong programming skills in C/C++
  • Strong mathematics ability / linear algebra
  • Expert knowledge of business tools such as Microsoft office and google docs
  • Strong written and verbal communication skills in the English language
  • Current eligibility to work in Canada is preferred but International candidates may be considered based on experience + circumstances.

Benefits

  • Health insurance
  • Paid time off
  • Professional development

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

Unreal Engine

Location requirements

HybridVancouverCanada

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