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About the role

  • GPU Validation Engineer defining and developing validation for cutting-edge GPUs at Intel. Collaborating with teams to ensure seamless media, display, and system-level performance across products.

Responsibilities

  • Join Intel's Discrete Graphics Platform System Engineering team and play a pivotal role in shaping the future of GPU technology.
  • Define, develop, and execute validation plans for GPUs, focusing on feature interaction, system-level testing, and functionality.
  • Apply hardware and software tools to optimize validation coverage, ensuring performance, power, and area goals are met.
  • Review proposed design changes to assess impacts on validation plans, tasks, and timelines.
  • Develop GPU validation methodologies and execute testing to support design optimization, troubleshooting, and failure analysis.
  • Perform silicon debug to identify root causes and resolve functional and triage failures for GPU issues.
  • Test interactions between GPU features using validation infrastructure and develop post-silicon validation tools, such as performance monitors and state-space coverage models.
  • Publish validation reports summarizing activities, results, and insights, communicating findings to relevant teams.
  • Collaborate with architecture, design, verification, board, platform, and manufacturing teams to enhance validation methodologies, strategies, and processes for graphics interfaces.

Requirements

  • Bachelor's degree in Electrical Engineering, Computer Engineering, Computer Science, or a related STEM field.
  • 2+ years of relevant work experience with:
  • Computer architecture or computer organization.
  • Lab equipment, such as power supplies, oscilloscopes, and multimeters.
  • Windows drivers, operating systems, and error logs, or Linux operating systems and Windows command line tools.
  • Experience with discrete graphics add-in cards or mobile discrete graphics systems (preferred).
  • Knowledge of PC x86 architecture, multimedia, memory, PCIe, display technologies, power management, and 3D graphics (preferred).
  • Familiarity with building PCs and computer hardware (preferred).
  • Programming skills in Python or similar languages (preferred).

Benefits

  • Accommodation for applicants and employees with disabilities

Job title

Job type

Full Time

Experience level

JuniorMid level

Salary

CA$109,380 - CA$154,420 per year

Degree requirement

Bachelor's Degree

Tech skills

LinuxPython

Location requirements

RemoteCanada

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