Senior Graphics Shader Compiler Engineer contributing to compiler components of NVIDIA GPUs. Solving critical problems with a talented team in GPU software specializing in deep learning and gaming.
Responsibilities
Work on design and implementation of significant parts of the compiler
Work on performance analysis and design/implementation of new optimizations
Partner with global compiler, GPU driver, architecture, and application teams to coordinate improvements and problem resolutions
Seek interesting and meaningful compilation problems for state-of-the-art GPU technologies
Contribute to open-source projects (LLVM, DXC - HLSL compiler)
Propose, design, and implement SPIR-V extensions, represent NVIDIA in Khronos
Participate and contribute to the future of SPIR-V as a standard graphics interchange format
Requirements
BS/MS in Computer Science or Computer Engineering (PhD strongly preferred) or equivalent experience
10+ years of experience and strong background in compilers
Strong C/C++ programming skills
Deep understanding of parallel programming models
Experience with compiler optimizations, especially working with LLVM infrastructure
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