Staff Product Engineer

Posted 2 hours ago

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About the role

  • Staff Product Engineer translating Parallelz's mobile-to-web technology into game discovery products. Owning full-stack delivery, cloud operations, experimentation and engineering leadership.

Responsibilities

  • Translate Parallelz's core technology into web-based products where players discover and engage with games and partners extend them to their audiences.
  • Own products end-to-end from initial concept through market performance.
  • Partner closely with leadership to shape product direction and engineering approach.
  • Define requirements and scope from open-ended briefs.
  • Deliver production-ready products and drive continuous improvement after launch.
  • Recruit, develop and lead engineers while remaining an active contributor.
  • Own implementation, integration, testing, rollout and iteration across frontend, backend, APIs, data and partner integrations.
  • Make architecture decisions for web clients and application services and work with the core technology team to create polished, responsive experiences.
  • Design and own cloud foundations and production operations, including infrastructure as code, environments, build and release pipelines, observability, capacity, cost, rollback and recovery.
  • Set performance budgets and release criteria; maintain responsiveness and reliability across devices and browsers.
  • Build instrumentation, experimentation and rollout controls to measure impact and learn from releases.
  • Build and maintain agent workflows, tools and shared foundations with quality checks and human accountability.

Requirements

  • 10+ years building and shipping software, including taking a product from launch to tens of thousands of users.
  • Strong full-stack judgment across modern web clients, backend services, APIs, data and cloud infrastructure, with the depth to diagnose difficult production issues and review code with care.
  • AI-first development as your default way of working, with multi-agent workflows you have designed, refined over time and shared with your team.
  • Comfort turning an open-ended brief into requirements, clear trade-offs and a shipped product, following through after launch and bringing new ideas forward on your own initiative.
  • Experience helping a small team work more effectively, and interest in recruiting, coaching and leading engineers while continuing to build.
  • Strong product instincts and care for the details that make an experience feel fast, clear and enjoyable.
  • Nice-to-haves: depth in graphics and web platform technologies such as WebGL, WebGPU, WebAssembly or WebRTC, browser or mobile platform internals, or performance-critical C/C++.
  • Nice-to-haves: ad tech, monetization or mobile SDK experience, ideally across partner integrations.
  • Nice-to-haves: building gaming or real-time interactive experiences, from consumer games to game distribution and discovery platforms.

Benefits

  • Competitive salary and equity
  • Group Retirement Savings Plan matching
  • Health, dental and vision coverage, including a Health and Wellness spending account
  • Generous time off
  • Access to leading AI tools and platforms

Job type

Full Time

Experience level

Lead

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

CloudC++

Location requirements

HybridTorontoCanada

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