About the role

  • Design Director responsible for setting gameplay design direction at Smoking Gun Interactive. Leading design teams, fostering innovation, and delivering AAA quality titles across platforms.

Responsibilities

  • Develop, communicate and champion the design vision for new and existing projects ensuring a consistent, player-centered experience across all titles;
  • Collaborate with Studio Management to deliver and drive a cohesive product vision;
  • Work with leadership to ensure the vision is achievable within the project constraints;
  • Generate and pitch new game ideas to external clients.;
  • Ideas must consider innovation vs reuse, scope/budget/schedule, commercial viability and target audiences
  • Represent the design perspective in studio planning, product pitches, and publisher/development partner meetings;
  • Partner with Studio Head and recruiting to attract world-class design talent;
  • Working with Studio Management and leads to provide feedback and ensure consistency of the product vision among all aspects of design, art, audio, narrative, UI/UX, monetization and marketing;
  • Provide high-level oversight on all game design elements, including core mechanics, systems, level design, balance, and UX;
  • Manage senior and lead designers, fostering professional development and ownership;
  • Establish design principles and best practices that elevate gameplay, progression, narrative, and player engagement;
  • Lead and participate in concepting, prototyping, and playtesting new game features and mechanics;
  • Evaluate and iterate on designs based on player feedback, telemetry, and design KPIs;
  • Guide major design milestones from pre-production through post-launch live service.

Requirements

  • 10+ years of experience in a Design Leadership role on mobile, PC or console products
  • Shipped at least three titles of AAA quality in a Design Leadership role
  • Taken games all the way from initial concept to live operations
  • Deep understanding of game systems, level design, progression, player psychology
  • Expertise in both Premium and Freemium game mechanics, KPI’s, and monetization strategies
  • Proven experience in pitching, landing and developing game ideas from conception to market
  • Strong ability to drive vision and communicate it across teams of varying disciplines
  • Experience managing and mentoring diverse design teams of all levels
  • Proficiency in modern game engines (e.g. Unreal Engine, Unity, proprietary) and collaborative tools (e.g. Jira, Confluence)
  • Strong presentation and storytelling skills; able to pitch ideas clearly to internal and external stakeholders
  • Excellent critical thinking and problem-solving skills
  • Ability to accept and provide direction, work well under pressure, and handle multiple tasks
  • A naturally self-driven demeanor, taking initiative when needed – demonstrated ability to work independently
  • Willingness to push the envelope and innovate within game parameters
  • Experience with Word, Excel, Photoshop
  • A positive attitude and a great team-player.

Benefits

  • 15 days vacation leave
  • 5 paid days personal leave
  • 7 paid sick days
  • 5 paid parental leave days
  • Life Insurance & Accidental Death & Dismemberment
  • Dependent Life Insurance
  • Long Term Disability (LTD)
  • Extended Healthcare Benefit
  • Dental Care
  • RRSP matching
  • Training & Development

Job title

Job type

Full Time

Experience level

Lead

Salary

CA$150,000 - CA$170,000 per year

Degree requirement

No Education Requirement

Tech skills

UnityUnreal Engine

Location requirements

HybridVancouverCanada

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