Technical Artist at Blackbird Interactive creating compelling game content for a beloved franchise. Collaborating with designers, artists, and programmers to optimize game performance in a remote-first environment.
Responsibilities
Working as the embedded TA on a Proprietary Engine
Performing Optimisation work and improving framerate stability
Coming up with quality solutions within technical constraints
Providing the animation, modeling, texturing and FX team with TA and implementation support
Performing with minimum supervision, working well in a small team, and taking ownership for problems whilst collaborating towards solutions
Acting as a bridge between Art, Engineering and the game engine
Authoring understandable documentation for tool and production pipelines
Requirements
A basic understanding of the VFX production pipeline/tools/etc
Understanding of shader development
Understanding of asset management
Initiative for creative problem solving and unorthodox solutions
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