UI/UX Designer creating visually compelling game interfaces while collaborating with game development teams. Designing user flows and mockups for mobile games with a focus on player experience.
Responsibilities
Design intuitive and visually compelling game interfaces and UX flows
Collaborate with Art Directors, Game Designers, and Producers to align UI/UX with gameplay goals
Create wireframes, user flows, and high-fidelity mockups
Design HUDs, menus, and UI systems that enhance player experience
Contribute to visual consistency and overall game feel
Iterate based on feedback, usability insights, and live metrics.
Requirements
3+ years of experience in UI/UX design for mobile games (Middle to Senior level)
Strong sense of visual style, with the ability to work across stylized and semi-realistic directions
Solid skills in graphic design and visual composition
Deep understanding of mobile UI/UX principles , usability, and layout adaptation
Strong knowledge of color theory, typography, and visual hierarchy
Hands-on experience with Photoshop, Figma, Illustrator (or similar tools)
Ability to design interfaces end-to-end : from wireframes and flows to polished UI
Experience creating in-game UI elements (HUDs, menus, pop-ups, icons, etc.)
Portfolio with released commercial game projects
Upper-Intermediate English or higher
Passion for games and the game industry.
Nice to have: Experience interpreting game metrics and usability testing results
Understanding of free-to-play mechanics and player behavior.
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