Senior Level Designer creating strategic maps, arenas, and combat spaces for Escape Velocity’s remote game studio. Building gameplay blockouts and collaborating with designers, engineers, and artists.
Responsibilities
Collaborate with cross-discipline teams to plan and create level content
Present and pitch ideas to internal and external teams
Design and develop maps, arenas, objectives, and combat spaces from concept to final blockout
Create blockouts communicating flow, scale, player positioning, sightlines, cover, and traversal
Iterate rapidly based on playtest data and team feedback
Playtest in-progress work of others and provide feedback
Collaborate with Mechanics and AI Designers and Engineers to create unique gameplay mechanics and improve tools
Work with Environment Artists to transition gameplay blockouts into polished environments without compromising gameplay integrity
Own the design and construction of engaging, readable, strategically rich spaces supporting core mechanics, combat, and movement systems
Requirements
Passion for action games on Console and/or PC
Design & 3D level building expertise
5+ years of professional Level Design experience
Experience using industry-standard engines such UE5 and/or Unity
Strong communication skills, taking and understanding direction well, meeting deadlines, and mentoring more junior members of the team
Strong game design knowledge, including discussing strengths and weaknesses of recent games and techniques used to make fun levels and systems
Portfolio demonstrating high-quality shipped/playable Level Design work
Drawing/art/Photoshop skills are a plus
Technical skills and experience with common scripting languages are a plus
3D construction skill beyond blockout quality geometry is a plus
Benefits
A generous PTO allowance
Summer and Winter holidays studio closure (separate to PTO allowance)
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