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About the role

  • Lead Programmer at Smoking Gun Interactive developing immersive titles with a focus on full-stack development and team mentorship.

Responsibilities

  • Collaborate with the Technical Director to establish a unified technology vision for the project including writing and reviewing technical design documents;
  • Produce high-quality, efficient, clean, and modular code;
  • Collect and document users' requirements and develop logical specifications;
  • Research, evaluate and synthesize technical information to design, develop and test computer-based systems;
  • Develop data, process and network models to optimize architecture and to evaluate the performance and reliability of designs;
  • Plan, design and co-ordinate the development, integration and operation of computer-based systems;
  • Assess, test, troubleshoot, document, upgrade and develop maintenance procedures for applications software;
  • Lead and co-ordinate teams in the development of software and integrated information systems, process control software and other embedded software control systems;
  • Show proactivity in identifying tasks/problems that need tackling, outside of known scheduled work, from refactoring to bug fixing;
  • Be able to go above and beyond in their daily tasks as required;
  • Provide mentorship and training for programmers to create an atmosphere of cooperation and learning;
  • Provide and accept feedback on all aspects of code quality (performance, readability, testability, design);
  • Demonstrate forward thinking in regards to what impact design and implementation decisions will have on the overall project during each phase of development;
  • Work with Production in the creation and risk-management of project milestone goals and schedules;
  • Coordinate the hiring, supervising and managing of other members of the team.

Requirements

  • 5+ years’ experience as a programmer in the game industry and or related field;
  • A bachelor’s degree in Computer Science, Engineering or equivalent;
  • Shipped at least one game as a senior or lead programmer;
  • 3+ years’ experience using Unreal Engine 4 or 5;
  • Passion for playing and creating innovative games – you consider yourself a gamer;
  • A natural affinity for being strongly self-motivated and an independent worker;
  • Expert working knowledge of C++, Standard Library and Object Oriented Design;
  • Strong understanding of general and 3D math, statistics and probability;
  • Excellent problem-solving abilities, proven ability to tackle hard problems in creative ways;
  • Excellent oral and written communication skills;
  • A positive attitude with a desire to work within a team environment towards a common goal;
  • Impressive ability to estimate work load and execute on the work in the time estimated;
  • Experience mentoring other programmers.

Benefits

  • 10 days vacation leave
  • 5 paid days personal leave
  • 7 paid sick days
  • Life Insurance & Accidental Death & Dismemberment
  • Dependent Life Insurance
  • Long Term Disability (LTD)
  • Extended Healthcare Benefit
  • Dental Care
  • Hybrid working
  • Training & Development

Job type

Full Time

Experience level

Senior

Salary

CA$105,000 - CA$135,000 per year

Degree requirement

Bachelor's Degree

Tech skills

Unreal Engine

Location requirements

RemoteCanada

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