Character Design Lead guiding a team in producing 3D character designs for animation. Collaborating with Art Directors and ensuring quality in the visual direction.
Responsibilities
Collaborate closely with the Art Director.
Guide and mentor a team of Character Designers, providing creative feedback to ensure designs achieve the quality standards.
Collaborate with the Modeling and Surfacing departments by providing visual references, paintovers, and feedback.
Develop and refine character designs in collaboration with the Art Director and Director.
Create key character designs, expressions, poses, and model sheets that align with the project’s visual style.
Lead and supervise a team of Character Designers by assigning work and providing feedback.
Ensure all character designs maintain a high level of quality and align with the established art direction.
Provide paintovers, references, and visual feedback to support the Modeling and Surfacing teams.
Maintain a strong focus on creative continuity, silhouette, appeal, anatomy, and functionality throughout production.
Prepare and present artwork deliverables for reviews, approvals, and production milestones.
Provide creative solutions that support both the artistic vision and production deadlines.
Requirements
Proven experience working in animation, preferably within a 3D animation pipeline.
TV featurette or feature animation experience preferred.
Experience leading or mentoring designers within a fast-paced production environment.
Experience collaborating with CG departments including Modeling and Surfacing.
Experience working within CG production pipelines and collaborating with downstream departments.
Strong character drawing skills, including expressions, poses, appeal, silhouette, and model sheet creation.
Strong understanding of anatomy, particularly animal anatomy.
Strong painting and rendering abilities with artwork that reflects intended final 3D quality.
Ability to develop designs that support storytelling, performance, and animation needs.
Excellent artistic judgment with a strong eye for consistency, detail, and creative continuity.
Strong communication, collaboration, and mentorship skills.
Ability to provide actionable creative feedback and guide artists toward successful outcomes.
Experience using Photoshop and other industry-standard design tools.
Understanding of 3D workflows and asset translation for modeling and surfacing.
Character Rigging & Tools Artist responsible for creating high - quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.
Houdini Crowd Artist at Cinesite collaborating on crowd simulations and animations for films. Engaging with animation teams to enhance creative options and improve quality in visual projects.
Motion Designer creating high - performing marketing creatives for a digital fashion platform. Involved in all aspects of creative production from ideation to final output.
Technical Artist creating and integrating assets for high - end 2D and 3D visuals. Collaborating in a hybrid environment involving AAA game art and production at VOLTA.
Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Senior Animator at Cinesite crafting naturalistic character performances for feature animation. Collaborating closely with creators while upholding production quality and timelines.
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
Senior 3D Art Generalist creating high - quality 3D assets for Brookhaven at Voldex. Collaborating with art teams to ensure visual identity and performance standards.
3D Character Artist creating characters for horror games at Red Barrels in Montreal. Collaborate closely with design and art teams to deliver high - quality character experiences.