Character Design Lead guiding a team in producing 3D character designs for animation. Collaborating with Art Directors and ensuring quality in the visual direction.
Responsibilities
Collaborate closely with the Art Director.
Guide and mentor a team of Character Designers, providing creative feedback to ensure designs achieve the quality standards.
Collaborate with the Modeling and Surfacing departments by providing visual references, paintovers, and feedback.
Develop and refine character designs in collaboration with the Art Director and Director.
Create key character designs, expressions, poses, and model sheets that align with the project’s visual style.
Lead and supervise a team of Character Designers by assigning work and providing feedback.
Ensure all character designs maintain a high level of quality and align with the established art direction.
Provide paintovers, references, and visual feedback to support the Modeling and Surfacing teams.
Maintain a strong focus on creative continuity, silhouette, appeal, anatomy, and functionality throughout production.
Prepare and present artwork deliverables for reviews, approvals, and production milestones.
Provide creative solutions that support both the artistic vision and production deadlines.
Requirements
Proven experience working in animation, preferably within a 3D animation pipeline.
TV featurette or feature animation experience preferred.
Experience leading or mentoring designers within a fast-paced production environment.
Experience collaborating with CG departments including Modeling and Surfacing.
Experience working within CG production pipelines and collaborating with downstream departments.
Strong character drawing skills, including expressions, poses, appeal, silhouette, and model sheet creation.
Strong understanding of anatomy, particularly animal anatomy.
Strong painting and rendering abilities with artwork that reflects intended final 3D quality.
Ability to develop designs that support storytelling, performance, and animation needs.
Excellent artistic judgment with a strong eye for consistency, detail, and creative continuity.
Strong communication, collaboration, and mentorship skills.
Ability to provide actionable creative feedback and guide artists toward successful outcomes.
Experience using Photoshop and other industry-standard design tools.
Understanding of 3D workflows and asset translation for modeling and surfacing.
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.