Animator creating powerful, realistic character performances for Dead by Daylight. Collaborating with animation, design, and technical teams to enhance gameplay and storytelling.
Responsibilities
Effectively apply the principles of animation to create a high-quality character.
Understand game design intentions and create in conjunction with the art team the required animation lists for characters.
Integrate your animation in game engine.
Have the ownership of the characters and ensure the overall quality of the product.
Help define, structure, and evolve animation workflows and pipelines, ensuring best practices are shared and consistently applied across the team.
Animate a diverse cast of characters from grounded human movement to unsettling creatures, monsters, and mechanical beings while maintaining a strong sense of realism and weight.
Requirements
Minimum of 4 years of professional experience in animation within the gaming, film, tv or entertainment industry.
Experience with Autodesk Maya, or equivalent is a must and with game engine is a plus.
Solid understanding of animation tools, with a basic knowledge of rigging concepts and video game production pipelines.
Strong observation skills, adaptability, and the ability to manage tasks and projects effectively.
Collaborative, team-oriented mindset with a strong client/player-focused approach.
Strong skills in realistic animation, with the ability to create grounded, believable movement, weight, and physicality that enhances immersion in *Dead by Daylight*.
Senior VFX Artist creating real - time special effects for Digital Extremes, an independent video game studio. Collaborating across art, design, audio, and development on Warframe and Soulframe.
Senior Unity Technical Artist creating and integrating 2D/3D assets, VFX, shaders, and animations for Seismic Squirrel’s narrative RPG videogames. Optimizing visuals, solving art challenges, and collaborating remotely across development teams.
Technical Artist optimizing art pipelines, shaders, and mobile - game performance for Ludia, a Montreal mobile - game studio. Bridging art and programming across multiple game projects.
Technical Artist optimizing art pipelines, shaders, and assets for Ludia’s mobile games in Montréal. Bridging art and programming while supporting artists and improving production workflows.
AI Motion Designer and Video Editor creating B2B marketing content for Intercept, an award - winning technology marketing agency. Developing motion assets and AI - assisted production workflows for enterprise clients.
Motion & Graphic Designer responsible for video and visual production pipeline at Stratosphere, a crypto media company. Collaborating on initial strategy, concepts, and execution for brand narratives.
Motion Designer creating high - performing marketing creatives for mobile games. Collaborating to produce engaging ads, trailers, and promotional content that drive installs and player engagement.
Drainage Design 3D Modeler creating detailed engineering drawings and 3D models for civil infrastructure projects. Collaborating with engineers on drainage and stormwater systems.
Motion Designer at Bunsen creating engaging 2D and 3D animations for complex scientific and technical narratives. Collaborating with design leads to elevate client branding through motion.
Motion & Graphic Designer creating and managing video and visual production for a crypto media startup. Leading strategy and execution with a strong emphasis on Web3 expertise.