Animator creating powerful, realistic character performances for Dead by Daylight. Collaborating with animation, design, and technical teams to enhance gameplay and storytelling.
Responsibilities
Effectively apply the principles of animation to create a high-quality character.
Understand game design intentions and create in conjunction with the art team the required animation lists for characters.
Integrate your animation in game engine.
Have the ownership of the characters and ensure the overall quality of the product.
Help define, structure, and evolve animation workflows and pipelines, ensuring best practices are shared and consistently applied across the team.
Animate a diverse cast of characters from grounded human movement to unsettling creatures, monsters, and mechanical beings while maintaining a strong sense of realism and weight.
Requirements
Minimum of 4 years of professional experience in animation within the gaming, film, tv or entertainment industry.
Experience with Autodesk Maya, or equivalent is a must and with game engine is a plus.
Solid understanding of animation tools, with a basic knowledge of rigging concepts and video game production pipelines.
Strong observation skills, adaptability, and the ability to manage tasks and projects effectively.
Collaborative, team-oriented mindset with a strong client/player-focused approach.
Strong skills in realistic animation, with the ability to create grounded, believable movement, weight, and physicality that enhances immersion in *Dead by Daylight*.
Motion Design Intern supporting 2D/3D animation, branded content, and campaign production at The Heist, Thinkingbox’s motion design and post - production studio.
Motion Design Intern supporting 2D/3D animation, branded content, and broadcast projects at The Heist. Building studio experience with Adobe tools alongside experienced designers and directors.
Creative Motion Designer producing video ads for Quarks’ global dating and relationship - wellness products. Creating, adapting, localizing, and testing motion creatives across major advertising platforms.
VFX and motion design intern creating real - time gameplay effects for Ludia’s mobile games. Integrating particles and animation into an in - house engine while learning through mentorship.
Senior Technical Animator integrating character rigs and animation systems in Unreal Engine. Building realistic AAA sci - fi FPS characters for Behaviour Interactive, a Montreal video game studio.
Motion Designer creating high - converting video ads for Mistplay, a mobile gaming loyalty app. Editing UGC, gameplay, and motion graphics for user acquisition campaigns.
Remote video editor creating motion - rich long - form videos for vidIQ, a platform helping YouTube creators grow. Editing, pacing, and visual storytelling for the vidIQ YouTube channel.
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.