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About the role

  • Animator creating powerful, realistic character performances for Dead by Daylight. Collaborating with animation, design, and technical teams to enhance gameplay and storytelling.

Responsibilities

  • Effectively apply the principles of animation to create a high-quality character.
  • Understand game design intentions and create in conjunction with the art team the required animation lists for characters.
  • Integrate your animation in game engine.
  • Have the ownership of the characters and ensure the overall quality of the product.
  • Help define, structure, and evolve animation workflows and pipelines, ensuring best practices are shared and consistently applied across the team.
  • Animate a diverse cast of characters from grounded human movement to unsettling creatures, monsters, and mechanical beings while maintaining a strong sense of realism and weight.

Requirements

  • Minimum of 4 years of professional experience in animation within the gaming, film, tv or entertainment industry.
  • Experience with Autodesk Maya, or equivalent is a must and with game engine is a plus.
  • Solid understanding of animation tools, with a basic knowledge of rigging concepts and video game production pipelines.
  • Strong observation skills, adaptability, and the ability to manage tasks and projects effectively.
  • Collaborative, team-oriented mindset with a strong client/player-focused approach.
  • Strong skills in realistic animation, with the ability to create grounded, believable movement, weight, and physicality that enhances immersion in *Dead by Daylight*.

Benefits

  • Health insurance
  • Professional development

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Location requirements

HybridMontrealCanada

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